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engine/broadcast.h
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36
engine/broadcast.h
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//========= Copyright <20> Valve Corporation, All rights reserved. ============//
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#ifndef ENGINE_BROADCAST_HDR
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#define ENGINE_BROADCAST_HDR
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enum BroadcastChunkEnum
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{
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BROADCAST_FULLFRAME, // a single keyframe message
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BROADCAST_SIGNON,
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BROADCAST_NETWORK_DATA_TABLES,
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BROADCAST_STRING_TABLES,
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BROADCAST_FRAMES, // a number of incremental frames (384 frames for a 3-second pack on a 128-tick server)
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BROADCAST_DELTAFRAME,
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BROADCAST_CONSOLE_COMMAND,
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BROADCAST_STOP,
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BROADCAST_TOC,
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BROADCAST_TOC_SIZE
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};
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struct BroadcastChunk_t
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{
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uint32 nChunkId;
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uint32 nChunkSize; // size in bytes of the chunk that follows; 0 means it's empty
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};
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struct BroadcastTocKeyframe_t
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{
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uint32 nKeyframeTick;
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uint32 nBroadcastIndex;
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};
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#endif // ENGINE_BROADCAST_HDR
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