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35
engine/getintersectingsurfaces_struct.h
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35
engine/getintersectingsurfaces_struct.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GETINTERSECTINGSURFACES_STRUCT_H
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#define GETINTERSECTINGSURFACES_STRUCT_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct model_t;
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class Vector;
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class SurfInfo;
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// Used by GetIntersectingSurfaces.
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class GetIntersectingSurfaces_Struct
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{
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public:
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model_t *m_pModel;
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const Vector *m_pCenter;
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const byte *m_pCenterPVS; // PVS for the leaf m_pCenter is in.
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float m_Radius;
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bool m_bOnlyVisible;
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SurfInfo *m_pInfos;
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int m_nMaxInfos;
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int m_nSetInfos;
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};
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#endif // GETINTERSECTINGSURFACES_STRUCT_H
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