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engine/host_state.h
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37
engine/host_state.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HOST_STATE_H
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#define HOST_STATE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/vector.h"
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void HostState_Init();
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void HostState_RunGameInit();
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void HostState_Frame( float time );
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void HostState_NewGame( char const *pMapName, bool remember_location, bool background, bool bSplitScreenConnect );
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void HostState_LoadGame( char const *pSaveFileName, bool remember_location, bool bLetToolsOverrideLoadGameEnts );
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void HostState_ChangeLevelSP( char const *pNewLevel, char const *pLandmarkName );
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void HostState_ChangeLevelMP( char const *pNewLevel, char const *pLandmarkName );
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void HostState_SetMapGroupName( char const *pMapGroupName );
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void HostState_GameShutdown();
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void HostState_Shutdown();
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void HostState_Restart();
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bool HostState_IsGameShuttingDown();
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void HostState_OnClientConnected();
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void HostState_OnClientDisconnected();
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void HostState_SetSpawnPoint(Vector &position, QAngle &angle);
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bool HostState_IsTransitioningToLoad();
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bool HostState_GameHasShutDownAndFlushedMemory();
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void HostState_Pre_LoadMapIntoMemory();
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void HostState_Post_FlushMapFromMemory();
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const char *HostState_GetNewLevel( void );
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#endif // HOST_STATE_H
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