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engine/packed_entity.h
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167
engine/packed_entity.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( PACKED_ENTITY_H )
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#define PACKED_ENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <const.h>
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#include <basetypes.h>
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#include <mempool.h>
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#include <utlvector.h>
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#include <tier0/dbg.h>
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#include "common.h"
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#include "ents_shared.h"
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// This is extra spew to the files cltrace.txt + svtrace.txt
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// #define DEBUG_NETWORKING 1
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#if defined( DEBUG_NETWORKING )
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#include "convar.h"
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void SpewToFile( char const* pFmt, ... );
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extern ConVar sv_packettrace;
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#define TRACE_PACKET( text ) if ( sv_packettrace.GetInt() ) { SpewToFile text ; };
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#else
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#define TRACE_PACKET( text )
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#endif
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#define FLAG_IS_COMPRESSED (1<<31)
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class CSendProxyRecipients;
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class SendTable;
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class RecvTable;
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class ServerClass;
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class ClientClass;
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class CChangeFrameList;
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typedef intp SerializedEntityHandle_t;
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// Replaces entity_state_t.
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// This is what we send to clients.
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class PackedEntity
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{
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public:
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PackedEntity();
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~PackedEntity();
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void SetNumBits( int nBits );
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int GetNumBits() const;
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int GetNumBytes() const;
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// Access the data in the entity.
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const SerializedEntityHandle_t GetPackedData() const;
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void ReleasePackedData();
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// Copy the data into the PackedEntity's data and make sure the # bytes allocated is
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// an integer multiple of 4.
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void CopyPackedData( SerializedEntityHandle_t handle );
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// Like copy, but just takes ownership of handle. Assumes that parent caller is done with entity and will NOT
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// call ReleaseSerializedEntity
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void SetPackedData( SerializedEntityHandle_t handle );
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// These are like Get/Set, except SnagChangeFrameList clears out the
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// PackedEntity's pointer since the usage model in sv_main is to keep
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// the same CChangeFrameList in the most recent PackedEntity for the
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// lifetime of an edict.
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//
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// When the PackedEntity is deleted, it deletes its current CChangeFrameList if it exists.
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void SetChangeFrameList( CChangeFrameList *pList );
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CChangeFrameList* GetChangeFrameList();
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const CChangeFrameList* GetChangeFrameList() const;
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CChangeFrameList* SnagChangeFrameList();
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// Access the recipients array.
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const CSendProxyRecipients* GetRecipients() const;
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int GetNumRecipients() const;
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void SetRecipients( const CUtlMemory<CSendProxyRecipients> &recipients );
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bool CompareRecipients( const CUtlMemory<CSendProxyRecipients> &recipients ) const;
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void SetSnapshotCreationTick( int nTick );
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int GetSnapshotCreationTick() const;
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void SetShouldCheckCreationTick( bool bState );
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bool ShouldCheckCreationTick() const;
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void SetServerAndClientClass( ServerClass *pServerClass, ClientClass *pClientClass );
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public:
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ServerClass *m_pServerClass; // Valid on the server
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ClientClass *m_pClientClass; // Valid on the client
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int m_nEntityIndex; // Entity index.
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CInterlockedInt m_ReferenceCount; // reference count;
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private:
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CUtlVector<CSendProxyRecipients> m_Recipients;
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SerializedEntityHandle_t m_SerializedEntity;
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CChangeFrameList *m_pChangeFrameList; // Only the most current
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// This is the tick this PackedEntity was created on
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unsigned int m_nSnapshotCreationTick : 31;
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unsigned int m_nShouldCheckCreationTick : 1;
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};
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inline const SerializedEntityHandle_t PackedEntity::GetPackedData() const
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{
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return m_SerializedEntity;
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}
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inline void PackedEntity::SetChangeFrameList( CChangeFrameList *pList )
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{
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Assert( !m_pChangeFrameList );
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m_pChangeFrameList = pList;
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}
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inline CChangeFrameList* PackedEntity::GetChangeFrameList()
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{
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return m_pChangeFrameList;
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}
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inline const CChangeFrameList* PackedEntity::GetChangeFrameList() const
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{
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return m_pChangeFrameList;
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}
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inline CChangeFrameList* PackedEntity::SnagChangeFrameList()
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{
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CChangeFrameList *pRet = m_pChangeFrameList;
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m_pChangeFrameList = NULL;
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return pRet;
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}
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inline void PackedEntity::SetSnapshotCreationTick( int nTick )
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{
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m_nSnapshotCreationTick = (unsigned int)nTick;
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}
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inline int PackedEntity::GetSnapshotCreationTick() const
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{
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return (int)m_nSnapshotCreationTick;
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}
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inline void PackedEntity::SetShouldCheckCreationTick( bool bState )
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{
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m_nShouldCheckCreationTick = bState ? 1 : 0;
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}
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inline bool PackedEntity::ShouldCheckCreationTick() const
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{
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return m_nShouldCheckCreationTick == 1 ? true : false;
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}
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#endif // PACKED_ENTITY_H
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