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engine/vgui_helpers.h
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76
engine/vgui_helpers.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef VGUI_HELPERS_H
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#define VGUI_HELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/TreeView.h>
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#include <vgui_controls/CheckButton.h>
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class KeyValues;
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class ConVar;
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// This control keeps a ConVar's value updated with a CheckButton's value.
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class CConVarCheckButton : public vgui::CheckButton
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{
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public:
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typedef vgui::CheckButton BaseClass;
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CConVarCheckButton( vgui::Panel *parent, const char *panelName, const char *text );
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// Call this to initialize it with a cvar. The CheckButton will be set to the current
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// value of the ConVar.
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void SetConVar( ConVar *pVar );
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virtual void SetSelected( bool state );
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public:
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ConVar *m_pConVar;
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};
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// Return true if the state was changed at all (in any way that would require an InvalidateLayout on the control).
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typedef bool (*UpdateItemStateFn)(
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vgui::TreeView *pTree,
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int iChildItemId,
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KeyValues *pSub );
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// This function takes a bunch of KeyValues entries and incrementally updates
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// a tree control. This can be a lot more efficient than clearing the whole tree
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// control and re-adding all the elements if most of the elements don't usually change.
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//
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// NOTE: Only KeyValues nodes with a string named "Text" will be treated as items
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// that should be added to the tree.
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//
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// If iRoot is -1, then it uses GetRootItemIndex().
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//
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// Returns true if any elements were added or changed.
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bool IncrementalUpdateTree(
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vgui::TreeView *pTree,
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KeyValues *pValues,
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UpdateItemStateFn fn,
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int iRoot = -1
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);
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// Copy the contents of the list panel to the clipboard in tab-delimited form for Excel.
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void CopyListPanelToClipboard( vgui::ListPanel *pListPanel );
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#endif // VGUI_HELPERS_H
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