uid issue
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tier1/processor_detect_linux.cpp
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80
tier1/processor_detect_linux.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: linux dependant ASM code for CPU capability detection
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//
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// $Workfile: $
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// $NoKeywords: $
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//=============================================================================//
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// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
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#include "tier0/memdbgon.h"
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// Turn off memdbg macros (turned on up top) since this is included like a header
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#include "tier0/memdbgoff.h"
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static void cpuid(uint32 function, uint32& out_eax, uint32& out_ebx, uint32& out_ecx, uint32& out_edx)
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{
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#if defined(PLATFORM_64BITS)
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asm("mov %%rbx, %%rsi\n\t"
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"cpuid\n\t"
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"xchg %%rsi, %%rbx"
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: "=a" (out_eax),
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"=S" (out_ebx),
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"=c" (out_ecx),
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"=d" (out_edx)
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: "a" (function)
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);
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#else
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asm("mov %%ebx, %%esi\n\t"
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"cpuid\n\t"
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"xchg %%esi, %%ebx"
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: "=a" (out_eax),
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"=S" (out_ebx),
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"=c" (out_ecx),
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"=d" (out_edx)
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: "a" (function)
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);
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#endif
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}
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bool CheckMMXTechnology(void)
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{
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uint32 eax,ebx,edx,unused;
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cpuid(1,eax,ebx,unused,edx);
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return edx & 0x800000;
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}
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bool CheckSSETechnology(void)
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{
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uint32 eax,ebx,edx,unused;
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cpuid(1,eax,ebx,unused,edx);
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return edx & 0x2000000L;
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}
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bool CheckSSE2Technology(void)
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{
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uint32 eax,ebx,edx,unused;
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cpuid(1,eax,ebx,unused,edx);
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return edx & 0x04000000;
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}
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bool Check3DNowTechnology(void)
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{
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uint32 eax, unused;
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cpuid(0x80000000,eax,unused,unused,unused);
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if ( eax > 0x80000000L )
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{
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cpuid(0x80000001,unused,unused,unused,eax);
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return ( eax & 1<<31 );
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}
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return false;
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}
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