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hl2sdk/game/client/swarm/c_asw_objective_countdown.h

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#ifndef _INCLUDED_C_ASW_OBJECTIVE_COUNTDOWN_H
#define _INCLUDED_C_ASW_OBJECTIVE_COUNTDOWN_H
#include "c_asw_objective.h"
class CASW_VGUI_Countdown_Panel;
class C_ASW_Objective_Countdown : public C_ASW_Objective
{
public:
DECLARE_CLASS( C_ASW_Objective_Countdown, C_ASW_Objective );
DECLARE_CLIENTCLASS();
C_ASW_Objective_Countdown();
virtual ~C_ASW_Objective_Countdown();
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual float GetCountdownFinishTime() { return m_fCountdownFinishTime; }
CNetworkVar(float, m_fCountdownFinishTime);
bool m_bLaunchedPanel;
CASW_VGUI_Countdown_Panel* m_pCountdownPanel;
private:
C_ASW_Objective_Countdown( const C_ASW_Objective_Countdown & ); // not defined, not accessible
};
#endif // _INCLUDED_C_ASW_OBJECTIVE_COUNTDOWN_H