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hl2sdk/game/client/swarm/c_asw_rocket.h

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#ifndef _INCLUDED_C_ASW_ROCKET_H
#define _INCLUDED_C_ASW_ROCKET_H
#include "c_basecombatcharacter.h"
class C_ASW_Emitter;
class Beam_t;
class C_ASW_Rocket : public C_BaseCombatCharacter
{
DECLARE_CLASS( C_ASW_Rocket, C_BaseCombatCharacter );
DECLARE_CLIENTCLASS();
public:
Class_T Classify( void ) { return CLASS_MISSILE; }
C_ASW_Rocket();
virtual ~C_ASW_Rocket();
virtual void OnDataChanged(DataUpdateType_t updateType);
virtual void ClientThink();
virtual void UpdateOnRemove();
virtual void SoundInit();
void CreateSmokeTrail();
CUtlReference<CNewParticleEffect> m_pSmokeTrail;
CSoundPatch *m_pLoopingSound;
};
#endif // _INCLUDED_C_ASW_ROCKET_H