// NOTE: The first 5 flags bits are reserved for attribute type
FATTRIB_TYPEMASK=0x1F,
FATTRIB_READONLY=(1<<5),// Don't allow editing value in editors
FATTRIB_DONTSAVE=(1<<6),// Don't persist to .dmx file
FATTRIB_DIRTY=(1<<7),// Indicates the attribute has been changed since the resolve phase
FATTRIB_HAS_CALLBACK=(1<<8),// Indicates that this will notify its owner and/or other elements when it changes
FATTRIB_EXTERNAL=(1<<9),// Indicates this attribute's data is externally owned (in a CDmElement somewhere)
FATTRIB_TOPOLOGICAL=(1<<10),// Indicates this attribute effects the scene's topology (ie it's an attribute name or element)
FATTRIB_MUSTCOPY=(1<<11),// parent element must make a new copy during CopyInto, even for shallow copy
FATTRIB_NEVERCOPY=(1<<12),// parent element shouldn't make a new copy during CopyInto, even for deep copy
FATTRIB_USERDEFINED=(1<<13),// This flag WAS used to sort attributes. Now it's used to guess whether vmtdoc and vmfentity attributes are shaderparams or entitykeys. TODO - remove this
FATTRIB_OPERATOR_DIRTY=(1<<14),// Used and cleared only by operator phase of datamodel
FATTRIB_HIDDEN=(1<<15),// shouldn't be shown in ui