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https://github.com/alliedmodders/hl2sdk.git
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25 lines
524 B
Plaintext
25 lines
524 B
Plaintext
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ps.1.1
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; t0:
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; texture: dudv map
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; texcoords: dudvmap texcoords
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; t1:
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; texture: refraction render target
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; texcoords:
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tex t0 ; The normal map
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tex t1 ; Normalize the tangent-space vector to the eye
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; dot eye-vector with per-pixel normal from t2
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dp3 r1.rgba, t0_bx2, t1_bx2
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mov r1, r1_sat
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mul r0.a, 1-r1.a, 1-r1.a ; squared
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mul r0.a, r0.a, r0.a ; quartic
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mul r0.a, r0.a, 1-r1.a ; quintic
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mov r0.a, r0_sat.a
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add r0.a, r0.a, v0.a ; Cheap water factor
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mov r0.rgba, r0_sat.a
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