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hl2sdk/materialsystem/stdshaders/DebugDrawEnvmapMask_ps2x.fxc

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2012-07-06 20:35:59 -05:00
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
// DYNAMIC: "SHOWALPHA" "0..1"
#include "common_ps_fxc.h"
sampler BaseTextureSampler : register( s0 );
struct PS_INPUT
{
float4 projPos : POSITION;
float2 baseTexCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
#if SHOWALPHA
float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f );
#else
float4 result = float4( baseColor.rgb, 1.0f );
#endif
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}