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20 lines
506 B
Plaintext
20 lines
506 B
Plaintext
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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sampler TexSampler : register( s0 );
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float g_flBloomAmount : register( c0 );
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struct PS_INPUT
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{
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HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 result = g_flBloomAmount * tex2D( TexSampler, i.baseTexCoord );
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result.a = 1.0f;
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return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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