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hl2sdk/game/client/c_postprocesscontroller.h

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//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_POSTPROCESSCONTROLLER_H
#define C_POSTPROCESSCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
#include "postprocess_shared.h"
//=============================================================================
//
// Class Postprocess Controller:
//
class C_PostProcessController : public C_BaseEntity
{
DECLARE_CLASS( C_PostProcessController, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_PostProcessController();
virtual ~C_PostProcessController();
virtual void PostDataUpdate( DataUpdateType_t updateType );
static C_PostProcessController* GetMasterController() { return ms_pMasterController; }
PostProcessParameters_t m_PostProcessParameters;
private:
bool m_bMaster;
static C_PostProcessController* ms_pMasterController;
};
#endif // C_POSTPROCESSCONTROLLER_H