1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00
Files
hl2sdk/materialsystem/stdshaders/SDK_VertexLitGeneric_EnvMapNoTexture.psh

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

18 lines
535 B
Plaintext
Raw Permalink Normal View History

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t1 ; cube map
mul r0.rgb, t1, c2 + ; envmap * envmaptint (color only) +
mov r0.a, c3.a ; Use alpha from modulation... (?)
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)