2025-05-17 14:16:25 -04:00
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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2008-09-15 01:07:45 -05:00
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VPHYSICSUPDATEAI_H
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#define VPHYSICSUPDATEAI_H
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#ifdef _WIN32
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#pragma once
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#endif
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// this is used to temporarily allow the vphysics shadow object to update the entity's position
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// for entities that typically ignore those updates.
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struct vphysicsupdateai_t
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{
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float startUpdateTime;
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float stopUpdateTime;
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float savedShadowControllerMaxSpeed;
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};
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#endif // VPHYSICSUPDATEAI_H
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