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hl2sdk/game/server/te_particlesystem.cpp

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dt_send.h"
#include "server_class.h"
#include "te_particlesystem.h"
#include "coordsize.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST(CTEParticleSystem, DT_TEParticleSystem)
#if defined( TF_DLL )
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SendPropFloat( SENDINFO_VECTORELEM2(m_vecOrigin, 0, x), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_VECTORELEM2(m_vecOrigin, 1, y), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_VECTORELEM2(m_vecOrigin, 2, z), -1, SPROP_COORD_MP_INTEGRAL ),
#else
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SendPropFloat( SENDINFO_VECTORELEM2(m_vecOrigin, 0, x), -1, SPROP_COORD),
SendPropFloat( SENDINFO_VECTORELEM2(m_vecOrigin, 1, y), -1, SPROP_COORD),
SendPropFloat( SENDINFO_VECTORELEM2(m_vecOrigin, 2, z), -1, SPROP_COORD),
#endif
END_SEND_TABLE()