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21 lines
506 B
Plaintext
21 lines
506 B
Plaintext
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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#include "common_ps_fxc.h"
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sampler FBSampler : register( s0 );
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struct PS_INPUT
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{
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float2 texCoord : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 fbSample = tex2D( FBSampler, i.texCoord );
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// Temporary hack to work around color tint problem in float HDR mode.
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// fbSample *= float4(cLightScale.xyz, 1);
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return FinalOutput( fbSample, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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