mirror of
https://github.com/alliedmodders/hl2sdk.git
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270 lines
7.0 KiB
Plaintext
270 lines
7.0 KiB
Plaintext
![]() |
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="shaderlib"
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SccProvider="">
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Name="Release|Win32"
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Name="VCLibrarianTool"
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Name="VCMIDLTool"/>
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Name="VCPreBuildEventTool"/>
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Culture="1033"/>
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</Configuration>
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<References>
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</References>
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<Files>
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Name="Source Files"
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<File
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RelativePath="BaseShader.cpp">
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</File>
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<File
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RelativePath="ShaderDLL.cpp">
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</File>
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<File
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RelativePath="shaderDLL_Global.h">
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</File>
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<File
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RelativePath="shaderlib_cvar.cpp">
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<File
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RelativePath="..\..\public\shaderlib\BaseShader.h">
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<File
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RelativePath="..\..\Public\tier0\basetypes.h">
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RelativePath="..\..\Public\commonmacros.h">
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RelativePath="..\..\public\shaderlib\cshader.h">
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RelativePath="..\..\public\tier0\dbg.h">
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RelativePath="..\..\Public\icvar.h">
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RelativePath="..\..\Public\ImageLoader.h">
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RelativePath="..\..\public\materialsystem\imaterial.h">
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RelativePath="..\..\public\materialsystem\imaterialsystem.h">
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RelativePath="..\..\public\materialsystem\imaterialsystemhardwareconfig.h">
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RelativePath="..\..\public\materialsystem\imaterialvar.h">
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RelativePath="..\..\public\materialsystem\imesh.h">
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RelativePath="..\..\public\materialsystem\IShader.h">
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<Globals>
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</Globals>
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</VisualStudioProject>
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