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hl2sdk/public/engine/hoststate.h

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#include "tier1/utlstring.h"
#include "tier1/KeyValues.h"
#include "appframework/IAppSystem.h"
#include "tier2/tier2.h"
struct ResourceManifestDesc_t;
enum HostStateRequestType_t
{
HSR_IDLE = 1,
HSR_GAME,
HSR_SOURCETV_RELAY,
HSR_QUIT
};
enum HostStateRequestMode_t
{
HM_LEVEL_LOAD_SERVER = 1,
HM_CONNECT,
HM_CHANGE_LEVEL,
HM_LEVEL_LOAD_LISTEN,
HM_LOAD_SAVE,
HM_PLAY_DEMO,
HM_SOURCETV_RELAY,
HM_ADDON_DOWNLOAD
};
struct CHostStateRequest
{
HostStateRequestType_t m_iType;
CUtlString m_LoopModeType;
CUtlString m_Desc;
bool m_bActive;
unsigned int m_ID;
HostStateRequestMode_t m_iMode;
CUtlString m_LevelName;
bool m_bChangelevel;
CUtlString m_SaveGame;
CUtlString m_Address;
CUtlString m_DemoFile;
bool m_bLoadMap;
CUtlString m_Addons;
KeyValues *m_pKV;
};
class ISwitchLoopModeStatusNotify
{
virtual void OnSwitchLoopModeFinished(const char *, uint32, bool) = 0;
};
class IHostStateMgr : public IAppSystem
{
virtual void RequestHS_Quit(void) = 0;
virtual void RequestHS_Idle(KeyValues *) = 0;
virtual void RequestHS_Connect(const char *, KeyValues *) = 0;
virtual void RequestHS_ChangelevelReconnect(const char *, KeyValues *) = 0;
virtual void RequestHS_LoadSpawnGroup(const char *, const char *, bool, KeyValues *) = 0;
virtual void RequestHS_LoadSaveGame(const char *, const char *, KeyValues *) = 0;
virtual void RequestHS_PlayDemo(const char *, const char *, bool, KeyValues *) = 0;
virtual void RequestHS_PlayBroadcast(const char *, KeyValues *) = 0;
virtual void RequestHS_DownloadAddons(KeyValues *) = 0;
virtual void RequestHS_SourceTVRelay(const char *, KeyValues *) = 0;
virtual void RequestHS_ReloadLastSaveGame(void) = 0;
virtual void RequestHS_RestartSpawnGroups(void) = 0;
};
class CHostStateMgr : public CTier2AppSystem<IHostStateMgr>, public ISwitchLoopModeStatusNotify
{
public:
CHostStateRequest *m_PendingRequest; // 0x30
CHostStateRequest *m_CurrentRequest; // 0x38
CUtlString m_LoopModeType; // 0x40 console/game
KeyValues *m_pGameConfigurationKV; // 0x48
CUtlString m_LoopMode; // 0x50
KeyValues *m_pConnectKV; // 0x58
CUtlString m_LoopModeName; // 0x60
CUtlString m_Address; // 0x68
CUtlString m_SaveGame; // 0x70
CUtlString m_LevelName; // 0x78
CUtlString m_Addons; // 0x80
KeyValues *m_pKV; // 0x88
int m_ID; // 0x90
CUtlVector<CHostStateRequest *> m_QueuedRequests; // 0x98
};