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hl2sdk/public/materialsystem/combineoperations.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COMBINEOPERATIONS_H
#define COMBINEOPERATIONS_H
#pragma once
// New combines can be written in the middle (and generally should be written before Error).
// Keep these in sync with cCombineMaterialName in ctexturecompositor.cpp
enum ECombineOperation
{
ECO_Multiply = 0,
ECO_Add,
ECO_Lerp,
ECO_Select,
ECO_Legacy_Lerp_FirstPass,
ECO_Legacy_Lerp_SecondPass,
ECO_Error,
ECO_COUNT
};
#endif /* COMBINEOPERATIONS_H */