mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
302 lines
8.7 KiB
Plaintext
302 lines
8.7 KiB
Plaintext
![]() |
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="stdshader_dx8"
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ProjectGUID="{AE9190C1-E3F7-4284-BB47-36DAF2C97F3E}"
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SccProjectName=""
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SccAuxPath=""
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SccLocalPath=""
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SccProvider="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug_dx8"
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IntermediateDirectory=".\Debug_dx8"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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Name="VCCLCompilerTool"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include"
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PreprocessorDefinitions="_DEBUG;_WINDOWS;_USRDLL;STDSHADER_DX8_DLL_EXPORT;_WIN32"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="1"
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PrecompiledHeaderFile=".\Debug_dx8/stdshader_dx8.pch"
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AssemblerListingLocation=".\Debug_dx8/"
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ObjectFile=".\Debug_dx8/"
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ProgramDataBaseFileName=".\Debug_dx8/"
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BrowseInformation="1"
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WarningLevel="4"
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DebugInformationFormat="4"
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CompileAs="0"/>
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Name="VCCustomBuildTool"
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Description="Publishing to target directory (..\..\game\hl2\bin\)..."
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CommandLine="if exist "..\..\game\hl2\bin\game_shader_dx8.dll" attrib -r "..\..\game\hl2\bin\game_shader_dx8.dll"
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copy "$(TargetPath)" "..\..\game\hl2\bin\game_shader_dx8.dll"
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if exist "$(TargetDir)"game_shader_dx8.map copy "$(TargetDir)"game_shader_dx8.map "..\..\game\hl2\bin\game_shader_dx8.map"
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"
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AdditionalDependencies="version.lib winmm.lib"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib-vc7\common\,..\..\lib-vc7\public\"
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IgnoreDefaultLibraryNames="LIBCMT"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug_dx8/stdshader_dx8.pdb"
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ImportLibrary=".\Debug_dx8/stdshader_dx8.lib"
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Name="VCResourceCompilerTool"
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Culture="1033"/>
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release_dx8"
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IntermediateDirectory=".\Release_dx8"
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ConfigurationType="2"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include"
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PreprocessorDefinitions="NDEBUG;_WINDOWS;_USRDLL;STDSHADER_DX8_DLL_EXPORT;_WIN32"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="0"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\Release_dx8/stdshader_dx8.pch"
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AssemblerListingLocation=".\Release_dx8/"
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ObjectFile=".\Release_dx8/"
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ProgramDataBaseFileName=".\Release_dx8/"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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Description="Publishing to target directory (..\..\game\hl2\bin\)..."
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CommandLine="if exist "..\..\game\hl2\bin\game_shader_dx8.dll" attrib -r "..\..\game\hl2\bin\game_shader_dx8.dll"
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copy "$(TargetPath)" "..\..\game\hl2\bin\game_shader_dx8.dll"
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if exist "$(TargetDir)"game_shader_dx8.map copy "$(TargetDir)"game_shader_dx8.map "..\..\game\hl2\bin\game_shader_dx8.map"
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"
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Outputs=""..\..\game\hl2\bin\game_shader_dx8.dll""/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="version.lib winmm.lib"
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OutputFile=".\Release_dx8/game_shader_dx8.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib-vc7\common\,..\..\lib-vc7\public\"
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IgnoreDefaultLibraryNames="LIBC,LIBCD"
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ProgramDatabaseFile=".\Release_dx8/stdshader_dx8.pdb"
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SubSystem="2"
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ImportLibrary=".\Release_dx8/stdshader_dx8.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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HeaderFileName=""/>
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Name="VCPreLinkEventTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="BaseVSShader.cpp">
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</File>
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<File
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RelativePath="BaseVSShader.h">
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</File>
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<File
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RelativePath=".\core_dx8.cpp">
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</File>
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<File
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RelativePath=".\lightmappedgeneric_decal.cpp">
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</File>
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<File
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RelativePath="lightmappedgeneric_dx8.cpp">
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</File>
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<File
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RelativePath="..\..\public\tier0\memoverride-vc7.cpp">
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</File>
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<File
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RelativePath="refract_dx80.cpp">
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</File>
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<File
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RelativePath="unlitgeneric_dx8.cpp">
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</File>
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<File
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RelativePath="vertexlitgeneric_dx8.cpp">
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</File>
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<File
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RelativePath="..\..\public\vmatrix.cpp">
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</File>
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<File
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RelativePath="water_dx80.cpp">
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RelativePath="water_dx81.cpp">
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<File
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RelativePath=".\eyes_dx8_dx9_helper.h">
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</Filter>
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<Filter
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Name="Link Libraries"
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Filter="">
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<File
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RelativePath="..\..\dx9sdk\lib\d3dx9.lib">
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RelativePath="..\..\lib-vc7\public\tier1.lib">
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RelativePath="..\..\devtools\bin\psh_prep.pl">
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RelativePath="stdshader_dx8.txt">
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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