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hl2sdk/materialsystem/stdshaders/showz_vs11.fxc

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2012-07-06 20:35:59 -05:00
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
//
// Purpose:
//
//===========================================================================//
#include "common_vs_fxc.h"
struct VS_INPUT
{
// If this is float4, and the input is float3, the w component defaults to one.
float4 vPos : POSITION;
float2 vBaseTexCoords : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 vBaseTexCoords : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o;
float4 projPos;
projPos = mul( v.vPos, cModelViewProj );
o.projPos = projPos;
o.vBaseTexCoords = v.vBaseTexCoords;
return o;
}