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34 lines
692 B
Plaintext
34 lines
692 B
Plaintext
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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// If this is float4, and the input is float3, the w component defaults to one.
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float4 vPos : POSITION;
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float2 vBaseTexCoords : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 vBaseTexCoords : TEXCOORD0;
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o;
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float4 projPos;
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projPos = mul( v.vPos, cModelViewProj );
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o.projPos = projPos;
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o.vBaseTexCoords = v.vBaseTexCoords;
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return o;
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}
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