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hl2sdk/materialsystem/stdshaders/SDK_UnlitTwoTexture.vsh

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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1" [XBOX]
# DYNAMIC: "NUM_BONES" "0..3" [PC]
#include "unlittwotexture_inc.vsh"
$vertexcolor = 0;
&UnlitTwoTexture( $vertexcolor );