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hl2sdk/materialsystem/stdshaders/lpreview_output_ps2x.fxc

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2012-07-06 20:35:59 -05:00
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler InputTexture : register( s0 );
sampler Albedo : register( s1 );
sampler Normal : register( s2 );
struct PS_INPUT
{
float2 texCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float3 normal = tex2D( Normal, i.texCoord );
float good = dot( normal, normal ) > 0.9;
float3 input=tex2D( InputTexture, i.texCoord );
float3 albedo=tex2D( Albedo, i.texCoord );
input=lerp( albedo, input, good );
return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}