2025-05-17 14:11:31 -04:00
|
|
|
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
2008-09-15 01:07:45 -05:00
|
|
|
//
|
|
|
|
// Purpose: returns the module handle of the game dll
|
|
|
|
// this is in its own file to protect it from tier0 PROTECTED_THINGS
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(_WIN32)
|
|
|
|
#include "winlite.h"
|
|
|
|
extern HMODULE win32DLLHandle;
|
|
|
|
#elif defined(_LINUX)
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "tier0/dbg.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
void *GetGameModuleHandle()
|
|
|
|
{
|
|
|
|
#if defined(_WIN32)
|
|
|
|
return (void *)win32DLLHandle;
|
|
|
|
#elif defined(_LINUX)
|
|
|
|
Assert(0);
|
|
|
|
return NULL; // NOT implemented
|
|
|
|
#else
|
|
|
|
#error "GetGameModuleHandle() needs to be implemented"
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|