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hl2sdk/utils/studiomdl/collisionmodel.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef COLLISIONMODEL_H
#define COLLISIONMODEL_H
#pragma once
extern void Cmd_CollisionText( void );
extern int DoCollisionModel( bool separateJoints );
// execute after simplification, before writing
extern void CollisionModel_Build( void );
// execute during writing
extern void CollisionModel_Write( long checkSum );
void CollisionModel_ExpandBBox( Vector &mins, Vector &maxs );
#endif // COLLISIONMODEL_H