2025-05-17 14:13:32 -04:00
|
|
|
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
2010-07-22 01:46:14 -05:00
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $Workfile: $
|
|
|
|
// $Date: $
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#ifndef CMODEL_H
|
|
|
|
#define CMODEL_H
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "trace.h"
|
|
|
|
#include "tier0/dbg.h"
|
2023-09-30 14:49:35 +02:00
|
|
|
#include "entityhandle.h"
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
|
|
struct edict_t;
|
|
|
|
struct model_t;
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
COLLISION DETECTION
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "bspflags.h"
|
|
|
|
//#include "mathlib/vector.h"
|
|
|
|
|
|
|
|
// gi.BoxEdicts() can return a list of either solid or trigger entities
|
|
|
|
// FIXME: eliminate AREA_ distinction?
|
|
|
|
#define AREA_SOLID 1
|
|
|
|
#define AREA_TRIGGERS 2
|
|
|
|
|
|
|
|
#include "vcollide.h"
|
|
|
|
|
2024-06-07 14:29:04 +03:00
|
|
|
enum RayType_t : uint8
|
|
|
|
{
|
|
|
|
RAY_TYPE_LINE = 0,
|
|
|
|
RAY_TYPE_SPHERE,
|
|
|
|
RAY_TYPE_HULL,
|
|
|
|
RAY_TYPE_CAPSULE,
|
|
|
|
RAY_TYPE_MESH,
|
|
|
|
};
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
struct cmodel_t
|
|
|
|
{
|
|
|
|
Vector mins, maxs;
|
|
|
|
Vector origin; // for sounds or lights
|
|
|
|
int headnode;
|
|
|
|
|
|
|
|
vcollide_t vcollisionData;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct csurface_t
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
short surfaceProps;
|
|
|
|
unsigned short flags; // BUGBUG: These are declared per surface, not per material, but this database is per-material now
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// A ray...
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct Ray_t
|
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
Ray_t() { Init( Vector( 0.0f, 0.0f, 0.0f ) ); }
|
|
|
|
Ray_t( const Vector& vStartOffset ) { Init( vStartOffset ); }
|
|
|
|
Ray_t( const Vector& vCenter, float flRadius ) { Init( vCenter, flRadius ); }
|
|
|
|
Ray_t( const Vector& vMins, const Vector& vMaxs ) { Init( vMins, vMaxs ); }
|
|
|
|
Ray_t( const Vector& vCenterA, const Vector& vCenterB, float flRadius ) { Init( vCenterA, vCenterB, flRadius ); }
|
|
|
|
Ray_t( const Vector& vMins, const Vector& vMaxs, const Vector* pVertices, int nNumVertices ) { Init( vMins, vMaxs, pVertices, nNumVertices ); }
|
|
|
|
|
|
|
|
void Init( const Vector& vStartOffset )
|
2010-07-22 01:46:14 -05:00
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
m_Line.m_vStartOffset = vStartOffset;
|
|
|
|
m_Line.m_flRadius = 0.0f;
|
|
|
|
m_eType = RAY_TYPE_LINE;
|
2010-07-22 01:46:14 -05:00
|
|
|
}
|
2024-06-07 14:29:04 +03:00
|
|
|
|
|
|
|
void Init( const Vector& vCenter, float flRadius )
|
2010-07-22 01:46:14 -05:00
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
if ( flRadius > 0.0f )
|
|
|
|
{
|
|
|
|
m_Sphere.m_vCenter = vCenter;
|
|
|
|
m_Sphere.m_flRadius = flRadius;
|
|
|
|
m_eType = RAY_TYPE_SPHERE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Init( vCenter );
|
|
|
|
}
|
2010-07-22 01:46:14 -05:00
|
|
|
}
|
2024-06-07 14:29:04 +03:00
|
|
|
|
|
|
|
void Init( const Vector& vMins, const Vector& vMaxs )
|
|
|
|
{
|
|
|
|
if ( vMins != vMaxs )
|
|
|
|
{
|
|
|
|
m_Hull.m_vMins = vMins;
|
|
|
|
m_Hull.m_vMaxs = vMaxs;
|
|
|
|
m_eType = RAY_TYPE_HULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Init( vMins );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Init( const Vector& vCenterA, const Vector& vCenterB, float flRadius )
|
2010-07-22 01:46:14 -05:00
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
if ( vCenterA != vCenterB )
|
2010-07-22 01:46:14 -05:00
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
if ( flRadius > 0.0f )
|
2010-07-22 01:46:14 -05:00
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
m_Capsule.m_vCenter[0] = vCenterA;
|
|
|
|
m_Capsule.m_vCenter[1] = vCenterB;
|
|
|
|
m_Capsule.m_flRadius = flRadius;
|
|
|
|
m_eType = RAY_TYPE_CAPSULE;
|
2010-07-22 01:46:14 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2024-06-07 14:29:04 +03:00
|
|
|
Init( vCenterA, vCenterB );
|
2010-07-22 01:46:14 -05:00
|
|
|
}
|
|
|
|
}
|
2024-06-07 14:29:04 +03:00
|
|
|
else
|
|
|
|
{
|
|
|
|
Init( vCenterA, flRadius );
|
|
|
|
}
|
2010-07-22 01:46:14 -05:00
|
|
|
}
|
2024-06-07 14:29:04 +03:00
|
|
|
|
|
|
|
void Init( const Vector& vMins, const Vector& vMaxs, const Vector* pVertices, int nNumVertices )
|
|
|
|
{
|
|
|
|
m_Mesh.m_vMins = vMins;
|
|
|
|
m_Mesh.m_vMaxs = vMaxs;
|
|
|
|
m_Mesh.m_pVertices = pVertices;
|
|
|
|
m_Mesh.m_nNumVertices = nNumVertices;
|
|
|
|
m_eType = RAY_TYPE_MESH;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct Line_t
|
|
|
|
{
|
|
|
|
Vector m_vStartOffset;
|
|
|
|
float m_flRadius;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Sphere_t
|
|
|
|
{
|
|
|
|
Vector m_vCenter;
|
|
|
|
float m_flRadius;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Hull_t
|
|
|
|
{
|
|
|
|
Vector m_vMins;
|
|
|
|
Vector m_vMaxs;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Capsule_t
|
|
|
|
{
|
|
|
|
Vector m_vCenter[2];
|
|
|
|
float m_flRadius;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Mesh_t
|
|
|
|
{
|
|
|
|
Vector m_vMins;
|
|
|
|
Vector m_vMaxs;
|
|
|
|
const Vector* m_pVertices;
|
|
|
|
int m_nNumVertices;
|
|
|
|
};
|
|
|
|
|
|
|
|
union
|
|
|
|
{
|
|
|
|
Line_t m_Line;
|
|
|
|
Sphere_t m_Sphere;
|
|
|
|
Hull_t m_Hull;
|
|
|
|
Capsule_t m_Capsule;
|
|
|
|
Mesh_t m_Mesh;
|
|
|
|
};
|
|
|
|
|
|
|
|
RayType_t m_eType;
|
2010-07-22 01:46:14 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // CMODEL_H
|
|
|
|
|
|
|
|
|
|
|
|
#include "gametrace.h"
|
|
|
|
|