2025-05-17 14:13:32 -04:00
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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2010-07-22 01:46:14 -05:00
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// A set of collision rules
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// NOTE: Defaults to all indices disabled
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class IPhysicsCollisionSet
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{
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public:
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~IPhysicsCollisionSet() {}
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virtual void EnableCollisions( int index0, int index1 ) = 0;
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virtual void DisableCollisions( int index0, int index1 ) = 0;
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virtual bool ShouldCollide( int index0, int index1 ) = 0;
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};
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