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hl2sdk/public/shattersurfacetypes.h

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined ( SHATTERSURFACETYPES_H )
#define SHATTERSURFACETYPES_H
#ifdef _WIN32
#pragma once
#endif
enum ShatterSurface_t
{
// Note: This much match with the client entity
SHATTERSURFACE_GLASS = 0,
SHATTERSURFACE_TILE = 1,
};
#endif