2025-05-17 14:13:32 -04:00
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//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======//
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2010-07-22 01:46:14 -05:00
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//
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// Purpose: A set of utilities to help with generating meshes
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//
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//===========================================================================//
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#ifndef MESHUTILS_H
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#define MESHUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Helper methods to create various standard index buffer types
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//-----------------------------------------------------------------------------
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void GenerateSequentialIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
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void GenerateQuadIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
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void GeneratePolygonIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
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void GenerateLineStripIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
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void GenerateLineLoopIndexBuffer( unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex );
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#endif // MESHUTILS_H
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