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hl2sdk/public/compressed_light_cube.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef COMPRESSED_LIGHT_CUBE_H
#define COMPRESSED_LIGHT_CUBE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib.h"
struct CompressedLightCube
{
ColorRGBExp32 m_Color[6];
};
#endif // COMPRESSED_LIGHT_CUBE_H