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16 lines
466 B
C++
16 lines
466 B
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "shaderlib/CShader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit
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DEFINE_FALLBACK_SHADER( Water, Water_DX60 )
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