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hl2sdk/materialsystem/stdshaders/common_splinerope_fxc.h

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2012-07-06 20:35:59 -05:00
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#ifdef PIXELSHADER
#define VS_OUTPUT PS_INPUT
#endif
struct VS_OUTPUT
{
#ifndef PIXELSHADER
float4 projPos : POSITION;
#endif
float2 texCoord : TEXCOORD0;
float4 worldPos_projPosZ : TEXCOORD1;
float4 argbcolor : COLOR;
#ifndef PIXELSHADER
#if !defined( _X360 ) && !defined( SHADER_MODEL_VS_3_0 )
float fog : FOG;
#endif
#endif
};
#ifdef PIXELSHADER
#undef VS_OUTPUT
#endif