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hl2sdk/utils/glview/glview.vpc

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//-----------------------------------------------------------------------------
// GLVIEW.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\common"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
$AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
}
}
$Project "Glview"
{
$Folder "Source Files"
{
$File "glview.cpp"
$Folder "common files"
{
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "..\common\physdll.cpp"
}
}
$Folder "Header Files"
{
$File "..\common\cmdlib.h"
$File "glos.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
}
}