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hl2sdk/materialsystem/stdshaders/include/example_model_ps20b.inc

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2025-02-19 18:36:16 -05:00
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// ($PIXELFOGTYPE == 0) && ($WRITEWATERFOGTODESTALPHA != 0)
// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 )
// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 )
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#pragma once
#include "shaderlib/cshader.h"
class example_model_ps20b_Static_Index
{
unsigned int m_nCONVERT_TO_SRGB : 1;
unsigned int m_nFLASHLIGHT : 2;
unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2;
#ifdef _DEBUG
bool m_bCONVERT_TO_SRGB : 1;
bool m_bFLASHLIGHT : 1;
bool m_bFLASHLIGHTDEPTHFILTERMODE : 1;
#endif // _DEBUG
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 0 );
m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
}
void SetFLASHLIGHT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nFLASHLIGHT = i;
#ifdef _DEBUG
m_bFLASHLIGHT = true;
#endif // _DEBUG
}
void SetFLASHLIGHTDEPTHFILTERMODE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nFLASHLIGHTDEPTHFILTERMODE = i;
#ifdef _DEBUG
m_bFLASHLIGHTDEPTHFILTERMODE = true;
#endif // _DEBUG
}
example_model_ps20b_Static_Index( )
{
m_nCONVERT_TO_SRGB = 0;
m_nFLASHLIGHT = 0;
m_nFLASHLIGHTDEPTHFILTERMODE = 0;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = false;
m_bFLASHLIGHT = false;
m_bFLASHLIGHTDEPTHFILTERMODE = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE );
AssertMsg( !( ( m_nFLASHLIGHT == 0 ) && ( m_nFLASHLIGHTDEPTHFILTERMODE != 0 ) ), "Invalid combo combination ( ( FLASHLIGHT == 0 ) && ( FLASHLIGHTDEPTHFILTERMODE != 0 ) )" );
return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
}
};
#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE
class example_model_ps20b_Dynamic_Index
{
unsigned int m_nWRITEWATERFOGTODESTALPHA : 2;
unsigned int m_nPIXELFOGTYPE : 2;
unsigned int m_nNUM_LIGHTS : 3;
unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2;
unsigned int m_nFLASHLIGHTSHADOWS : 2;
#ifdef _DEBUG
bool m_bWRITEWATERFOGTODESTALPHA : 1;
bool m_bPIXELFOGTYPE : 1;
bool m_bNUM_LIGHTS : 1;
bool m_bWRITE_DEPTH_TO_DESTALPHA : 1;
bool m_bFLASHLIGHTSHADOWS : 1;
#endif // _DEBUG
public:
void SetWRITEWATERFOGTODESTALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nWRITEWATERFOGTODESTALPHA = i;
#ifdef _DEBUG
m_bWRITEWATERFOGTODESTALPHA = true;
#endif // _DEBUG
}
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif // _DEBUG
}
void SetNUM_LIGHTS( int i )
{
Assert( i >= 0 && i <= 4 );
m_nNUM_LIGHTS = i;
#ifdef _DEBUG
m_bNUM_LIGHTS = true;
#endif // _DEBUG
}
void SetWRITE_DEPTH_TO_DESTALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nWRITE_DEPTH_TO_DESTALPHA = i;
#ifdef _DEBUG
m_bWRITE_DEPTH_TO_DESTALPHA = true;
#endif // _DEBUG
}
void SetFLASHLIGHTSHADOWS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nFLASHLIGHTSHADOWS = i;
#ifdef _DEBUG
m_bFLASHLIGHTSHADOWS = true;
#endif // _DEBUG
}
example_model_ps20b_Dynamic_Index( )
{
m_nWRITEWATERFOGTODESTALPHA = 0;
m_nPIXELFOGTYPE = 0;
m_nNUM_LIGHTS = 0;
m_nWRITE_DEPTH_TO_DESTALPHA = 0;
m_nFLASHLIGHTSHADOWS = 0;
#ifdef _DEBUG
m_bWRITEWATERFOGTODESTALPHA = false;
m_bPIXELFOGTYPE = false;
m_bNUM_LIGHTS = false;
m_bWRITE_DEPTH_TO_DESTALPHA = false;
m_bFLASHLIGHTSHADOWS = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS );
AssertMsg( !( ( m_nPIXELFOGTYPE == 0 ) && ( m_nWRITEWATERFOGTODESTALPHA != 0 ) ), "Invalid combo combination ( ( PIXELFOGTYPE == 0 ) && ( WRITEWATERFOGTODESTALPHA != 0 ) )" );
AssertMsg( !( 1 && ( 1 && ( ( m_nPIXELFOGTYPE != 1 ) && m_nWRITEWATERFOGTODESTALPHA ) ) ), "Invalid combo combination ( 1 && ( 1 && ( ( PIXELFOGTYPE != 1 ) && WRITEWATERFOGTODESTALPHA ) ) )" );
AssertMsg( !( 1 && ( 1 && ( ( m_nPIXELFOGTYPE != 1 ) && m_nWRITEWATERFOGTODESTALPHA ) ) ), "Invalid combo combination ( 1 && ( 1 && ( ( PIXELFOGTYPE != 1 ) && WRITEWATERFOGTODESTALPHA ) ) )" );
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0;
}
};
#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS