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hl2sdk/game/server/physics_fx.h

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PHYSICS_FX_H
#define PHYSICS_FX_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
class IPhysicsFluidController;
void PhysicsSplash( IPhysicsFluidController *pFluid, IPhysicsObject *pObject, CBaseEntity *pEntity );
#endif // PHYSICS_FX_H