mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 03:56:10 +08:00
Added most recent version of unmodified HL2 SDK for Orange Box engine
This commit is contained in:
949
devtools/bin/fxc_prep.pl
Normal file
949
devtools/bin/fxc_prep.pl
Normal file
@ -0,0 +1,949 @@
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BEGIN {use File::Basename; push @INC, dirname($0); }
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require "valve_perl_helpers.pl";
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sub ReadInputFile
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{
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local( $filename ) = shift;
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local( *INPUT );
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local( @output );
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open INPUT, "<$filename" || die;
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local( $line );
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local( $linenum ) = 1;
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while( $line = <INPUT> )
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{
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# print "LINE: $line";
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# $line =~ s/\n//g;
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# local( $postfix ) = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
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# $postfix .= "; LINEINFO($filename)($linenum)\n";
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||||
if( $line =~ m/\#include\s+\"(.*)\"/i )
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||||
{
|
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push @output, &ReadInputFile( $1 );
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}
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else
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||||
{
|
||||
# push @output, $line . $postfix;
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push @output, $line;
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}
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$linenum++;
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}
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||||
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close INPUT;
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# print "-----------------\n";
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# print @output;
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# print "-----------------\n";
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return @output;
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}
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||||
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||||
$dynamic_compile = defined $ENV{"dynamic_shaders"} && $ENV{"dynamic_shaders"} != 0;
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$generateListingFile = 0;
|
||||
$spewCombos = 0;
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||||
|
||||
@startTimes = times;
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||||
$startTime = time;
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||||
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||||
$g_produceCppClasses = 1;
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$g_produceCompiledVcs = 1;
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while( 1 )
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{
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$fxc_filename = shift;
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if( $fxc_filename =~ m/-source/ )
|
||||
{
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shift;
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}
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elsif( $fxc_filename =~ m/-nv3x/i )
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||||
{
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$nvidia = 1;
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||||
}
|
||||
elsif( $fxc_filename =~ m/-ps20a/i )
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||||
{
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$ps2a = 1;
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||||
}
|
||||
elsif( $fxc_filename =~ m/-x360/i )
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{
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# enable x360
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$g_x360 = 1;
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||||
}
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elsif( $fxc_filename =~ m/-novcs/i )
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||||
{
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||||
$g_produceCompiledVcs = 0;
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||||
}
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||||
elsif( $fxc_filename =~ m/-nocpp/i )
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||||
{
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||||
$g_produceCppClasses = 0;
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||||
}
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||||
else
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||||
{
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last;
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||||
}
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||||
}
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||||
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$argstring = $fxc_filename;
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$fxc_basename = $fxc_filename;
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$fxc_basename =~ s/^.*-----//;
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$fxc_filename =~ s/-----.*$//;
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||||
|
||||
$debug = 0;
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||||
$forcehalf = 0;
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||||
|
||||
sub ToUpper
|
||||
{
|
||||
local( $in ) = shift;
|
||||
$in =~ tr/a-z/A-Z/;
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||||
return $in;
|
||||
}
|
||||
|
||||
sub CreateCCodeToSpewDynamicCombo
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||||
{
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local( $out ) = "";
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$out .= "\t\tOutputDebugString( \"src:$fxc_filename vcs:$fxc_basename dynamic index\" );\n";
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$out .= "\t\tchar tmp[128];\n";
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$out .= "\t\tint shaderID = ";
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local( $scale ) = 1;
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||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @dynamicDefineNames[$i];
|
||||
local( $varname ) = "m_n" . $name;
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||||
$out .= "( $scale * $varname ) + ";
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||||
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
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||||
}
|
||||
$out .= "0;\n";
|
||||
if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 )
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||||
{
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||||
$out .= "\t\tint nCombo = shaderID;\n";
|
||||
}
|
||||
|
||||
my $type = GetShaderType( $fxc_filename );
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||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$out .= "\t\tint n$dynamicDefineNames[$i] = nCombo % ";
|
||||
$out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i];
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||||
$out .= ";\n";
|
||||
|
||||
$out .= "\t\tsprintf( tmp, \"\%d\", n$dynamicDefineNames[$i] );\n";
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$out .= "\t\tOutputDebugString( \" $dynamicDefineNames[$i]";
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||||
$out .= "=\" );\n";
|
||||
$out .= "\t\tOutputDebugString( tmp );\n";
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||||
|
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$out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n";
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||||
$out .= "\n";
|
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}
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||||
$out .= "\t\tOutputDebugString( \"\\n\" );\n";
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return $out;
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||||
}
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||||
|
||||
sub CreateCCodeToSpewStaticCombo
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||||
{
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local( $out ) = "";
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||||
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$out .= "\t\tOutputDebugString( \"src:$fxc_filename vcs:$fxc_basename static index\" );\n";
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$out .= "\t\tchar tmp[128];\n";
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||||
$out .= "\t\tint shaderID = ";
|
||||
|
||||
local( $scale ) = 1;
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||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
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||||
{
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||||
local( $name ) = @staticDefineNames[$i];
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local( $varname ) = "m_n" . $name;
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$out .= "( $scale * $varname ) + ";
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$scale *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
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}
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$out .= "0;\n";
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# $out .= "\t\tsprintf( tmp, \"\%d\\n\", shaderID );\n";
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# $out .= "\t\tOutputDebugString( tmp );\n\n";
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if( scalar( @staticDefineNames ) + scalar( @staticDefineNames ) > 0 )
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||||
{
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$out .= "\t\tint nCombo = shaderID;\n";
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||||
}
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||||
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my $type = GetShaderType( $fxc_filename );
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for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
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||||
{
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||||
$out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n";
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||||
}
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||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
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||||
$out .= "\t\tint n$staticDefineNames[$i] = nCombo % ";
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$out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i];
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$out .= ";\n";
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$out .= "\t\tsprintf( tmp, \"\%d\", n$staticDefineNames[$i] );\n";
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$out .= "\t\tOutputDebugString( \" $staticDefineNames[$i]";
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$out .= "=\" );\n";
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$out .= "\t\tOutputDebugString( tmp );\n";
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||||
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$out .= "\t\tnCombo = nCombo / " . ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) . ";\n";
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$out .= "\n";
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}
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$out .= "\t\tOutputDebugString( \"\\n\" );\n";
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return $out;
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}
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sub WriteHelperVar
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{
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local( $name ) = shift;
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local( $min ) = shift;
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local( $max ) = shift;
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local( $varname ) = "m_n" . $name;
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local( $boolname ) = "m_b" . $name;
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push @outputHeader, "private:\n";
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push @outputHeader, "\tint $varname;\n";
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push @outputHeader, "#ifdef _DEBUG\n";
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push @outputHeader, "\tbool $boolname;\n";
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push @outputHeader, "#endif\n";
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push @outputHeader, "public:\n";
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# int version of set function
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push @outputHeader, "\tvoid Set" . $name . "( int i )\n";
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push @outputHeader, "\t{\n";
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push @outputHeader, "\t\tAssert( i >= $min && i <= $max );\n";
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push @outputHeader, "\t\t$varname = i;\n";
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push @outputHeader, "#ifdef _DEBUG\n";
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push @outputHeader, "\t\t$boolname = true;\n";
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push @outputHeader, "#endif\n";
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push @outputHeader, "\t}\n";
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# bool version of set function
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push @outputHeader, "\tvoid Set" . $name . "( bool i )\n";
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push @outputHeader, "\t{\n";
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# push @outputHeader, "\t\tAssert( i >= $min && i <= $max );\n";
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push @outputHeader, "\t\t$varname = i ? 1 : 0;\n";
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push @outputHeader, "#ifdef _DEBUG\n";
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push @outputHeader, "\t\t$boolname = true;\n";
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||||
push @outputHeader, "#endif\n";
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||||
push @outputHeader, "\t}\n";
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||||
}
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||||
|
||||
sub WriteStaticBoolExpression
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||||
{
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||||
local( $prefix ) = shift;
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||||
local( $operator ) = shift;
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||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
if( $i )
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||||
{
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||||
push @outputHeader, " $operator ";
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||||
}
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||||
local( $name ) = @staticDefineNames[$i];
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||||
local( $boolname ) = "m_b" . $name;
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||||
push @outputHeader, "$prefix$boolname";
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||||
}
|
||||
push @outputHeader, ";\n";
|
||||
}
|
||||
|
||||
sub WriteDynamicBoolExpression
|
||||
{
|
||||
local( $prefix ) = shift;
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||||
local( $operator ) = shift;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
if( $i )
|
||||
{
|
||||
push @outputHeader, " $operator ";
|
||||
}
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||||
local( $name ) = @dynamicDefineNames[$i];
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||||
local( $boolname ) = "m_b" . $name;
|
||||
push @outputHeader, "$prefix$boolname";
|
||||
}
|
||||
push @outputHeader, ";\n";
|
||||
}
|
||||
|
||||
sub WriteDynamicHelperClasses
|
||||
{
|
||||
local( $basename ) = $fxc_basename;
|
||||
$basename =~ tr/A-Z/a-z/;
|
||||
local( $classname ) = $basename . "_Dynamic_Index";
|
||||
push @outputHeader, "class $classname\n";
|
||||
push @outputHeader, "{\n";
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$name = $dynamicDefineNames[$i];
|
||||
$min = $dynamicDefineMin[$i];
|
||||
$max = $dynamicDefineMax[$i];
|
||||
&WriteHelperVar( $name, $min, $max );
|
||||
}
|
||||
push @outputHeader, "public:\n";
|
||||
# push @outputHeader, "void SetPixelShaderIndex( IShaderAPI *pShaderAPI ) { pShaderAPI->SetPixelShaderIndex( GetIndex() ); }\n";
|
||||
push @outputHeader, "\t$classname()\n";
|
||||
push @outputHeader, "\t{\n";
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @dynamicDefineNames[$i];
|
||||
local( $boolname ) = "m_b" . $name;
|
||||
local( $varname ) = "m_n" . $name;
|
||||
push @outputHeader, "#ifdef _DEBUG\n";
|
||||
push @outputHeader, "\t\t$boolname = false;\n";
|
||||
push @outputHeader, "#endif // _DEBUG\n";
|
||||
push @outputHeader, "\t\t$varname = 0;\n";
|
||||
}
|
||||
push @outputHeader, "\t}\n";
|
||||
push @outputHeader, "\tint GetIndex()\n";
|
||||
push @outputHeader, "\t{\n";
|
||||
push @outputHeader, "\t\t// Asserts to make sure that we aren't using any skipped combinations.\n";
|
||||
foreach $skip (@perlskipcodeindividual)
|
||||
{
|
||||
# can't do this static and dynamic can see each other.
|
||||
# $skip =~ s/\$/m_n/g;
|
||||
# $skip =~ s/defined//g;
|
||||
# push @outputHeader, "\t\tAssert( !( $skip ) );\n";
|
||||
# print "\t\tAssert( !( $skip ) );\n";
|
||||
}
|
||||
push @outputHeader, "\t\t// Asserts to make sure that we are setting all of the combination vars.\n";
|
||||
|
||||
push @outputHeader, "#ifdef _DEBUG\n";
|
||||
if( scalar( @dynamicDefineNames ) > 0 )
|
||||
{
|
||||
push @outputHeader, "\t\tbool bAllDynamicVarsDefined = ";
|
||||
WriteDynamicBoolExpression( "", "&&" );
|
||||
}
|
||||
if( scalar( @dynamicDefineNames ) > 0 )
|
||||
{
|
||||
push @outputHeader, "\t\tAssert( bAllDynamicVarsDefined );\n";
|
||||
}
|
||||
push @outputHeader, "#endif // _DEBUG\n";
|
||||
|
||||
if( $spewCombos && scalar( @dynamicDefineNames ) )
|
||||
{
|
||||
push @outputHeader, &CreateCCodeToSpewDynamicCombo();
|
||||
}
|
||||
push @outputHeader, "\t\treturn ";
|
||||
local( $scale ) = 1;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @dynamicDefineNames[$i];
|
||||
local( $varname ) = "m_n" . $name;
|
||||
push @outputHeader, "( $scale * $varname ) + ";
|
||||
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
push @outputHeader, "0;\n";
|
||||
push @outputHeader, "\t}\n";
|
||||
push @outputHeader, "};\n";
|
||||
push @outputHeader, "\#define shaderDynamicTest_" . $basename . " ";
|
||||
my $prefix;
|
||||
my $shaderType = &GetShaderType( $fxc_filename );
|
||||
if( $shaderType =~ m/^vs/i )
|
||||
{
|
||||
$prefix = "vsh_";
|
||||
}
|
||||
else
|
||||
{
|
||||
$prefix = "psh_";
|
||||
}
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @dynamicDefineNames[$i];
|
||||
push @outputHeader, $prefix . "forgot_to_set_dynamic_" . $name . " + ";
|
||||
}
|
||||
push @outputHeader, "0\n";
|
||||
}
|
||||
|
||||
sub WriteStaticHelperClasses
|
||||
{
|
||||
local( $basename ) = $fxc_basename;
|
||||
$basename =~ tr/A-Z/a-z/;
|
||||
local( $classname ) = $basename . "_Static_Index";
|
||||
push @outputHeader, "#include \"shaderlib/cshader.h\"\n";
|
||||
push @outputHeader, "class $classname\n";
|
||||
push @outputHeader, "{\n";
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
$name = $staticDefineNames[$i];
|
||||
$min = $staticDefineMin[$i];
|
||||
$max = $staticDefineMax[$i];
|
||||
&WriteHelperVar( $name, $min, $max );
|
||||
}
|
||||
push @outputHeader, "public:\n";
|
||||
# push @outputHeader, "void SetShaderIndex( IShaderShadow *pShaderShadow ) { pShaderShadow->SetPixelShaderIndex( GetIndex() ); }\n";
|
||||
push @outputHeader, "\t$classname( )\n";
|
||||
push @outputHeader, "\t{\n";
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @staticDefineNames[$i];
|
||||
local( $boolname ) = "m_b" . $name;
|
||||
local( $varname ) = "m_n" . $name;
|
||||
if ( length( $staticDefineInit{$name} ) )
|
||||
{
|
||||
push @outputHeader, "#ifdef _DEBUG\n";
|
||||
push @outputHeader, "\t\t$boolname = true;\n";
|
||||
push @outputHeader, "#endif // _DEBUG\n";
|
||||
push @outputHeader, "\t\t$varname = $staticDefineInit{$name};\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
push @outputHeader, "#ifdef _DEBUG\n";
|
||||
push @outputHeader, "\t\t$boolname = false;\n";
|
||||
push @outputHeader, "#endif // _DEBUG\n";
|
||||
push @outputHeader, "\t\t$varname = 0;\n";
|
||||
}
|
||||
}
|
||||
push @outputHeader, "\t}\n";
|
||||
push @outputHeader, "\tint GetIndex()\n";
|
||||
push @outputHeader, "\t{\n";
|
||||
push @outputHeader, "\t\t// Asserts to make sure that we aren't using any skipped combinations.\n";
|
||||
foreach $skip (@perlskipcodeindividual)
|
||||
{
|
||||
$skip =~ s/\$/m_n/g;
|
||||
# push @outputHeader, "\t\tAssert( !( $skip ) );\n";
|
||||
}
|
||||
push @outputHeader, "\t\t// Asserts to make sure that we are setting all of the combination vars.\n";
|
||||
|
||||
push @outputHeader, "#ifdef _DEBUG\n";
|
||||
if( scalar( @staticDefineNames ) > 0 )
|
||||
{
|
||||
push @outputHeader, "\t\tbool bAllStaticVarsDefined = ";
|
||||
WriteStaticBoolExpression( "", "&&" );
|
||||
|
||||
}
|
||||
if( scalar( @staticDefineNames ) > 0 )
|
||||
{
|
||||
push @outputHeader, "\t\tAssert( bAllStaticVarsDefined );\n";
|
||||
}
|
||||
push @outputHeader, "#endif // _DEBUG\n";
|
||||
|
||||
if( $spewCombos && scalar( @staticDefineNames ) )
|
||||
{
|
||||
push @outputHeader, &CreateCCodeToSpewStaticCombo();
|
||||
}
|
||||
push @outputHeader, "\t\treturn ";
|
||||
local( $scale ) = 1;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @staticDefineNames[$i];
|
||||
local( $varname ) = "m_n" . $name;
|
||||
push @outputHeader, "( $scale * $varname ) + ";
|
||||
$scale *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
|
||||
}
|
||||
push @outputHeader, "0;\n";
|
||||
push @outputHeader, "\t}\n";
|
||||
push @outputHeader, "};\n";
|
||||
push @outputHeader, "\#define shaderStaticTest_" . $basename . " ";
|
||||
my $prefix;
|
||||
my $shaderType = &GetShaderType( $fxc_filename );
|
||||
if( $shaderType =~ m/^vs/i )
|
||||
{
|
||||
$prefix = "vsh_";
|
||||
}
|
||||
else
|
||||
{
|
||||
$prefix = "psh_";
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
local( $name ) = @staticDefineNames[$i];
|
||||
push @outputHeader, $prefix . "forgot_to_set_static_" . $name . " + " unless (length($staticDefineInit{$name} ));
|
||||
}
|
||||
push @outputHeader, "0\n";
|
||||
}
|
||||
|
||||
sub GetNewMainName
|
||||
{
|
||||
local( $shadername ) = shift;
|
||||
local( $combo ) = shift;
|
||||
local( $i );
|
||||
$shadername =~ s/\./_/g;
|
||||
local( $name ) = $shadername;
|
||||
for( $i = 0; $i < scalar( @defineNames ); $i++ )
|
||||
{
|
||||
local( $val ) = ( $combo % ( $defineMax[$i] - $defineMin[$i] + 1 ) ) + $defineMin[$i];
|
||||
$name .= "_" . $defineNames[$i] . "_" . $val;
|
||||
$combo = $combo / ( $defineMax[$i] - $defineMin[$i] + 1 );
|
||||
}
|
||||
# return $name;
|
||||
return "main";
|
||||
}
|
||||
|
||||
sub RenameMain
|
||||
{
|
||||
local( $shadername ) = shift;
|
||||
local( $combo ) = shift;
|
||||
local( $name ) = &GetNewMainName( $shadername, $combo );
|
||||
return "/Dmain=$name /E$name ";
|
||||
}
|
||||
|
||||
sub GetShaderType
|
||||
{
|
||||
local( $shadername ) = shift; # hack - use global variables
|
||||
$shadername = $fxc_basename;
|
||||
if( $shadername =~ m/ps30/i )
|
||||
{
|
||||
if( $debug )
|
||||
{
|
||||
return "ps_3_sw";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "ps_3_0";
|
||||
}
|
||||
}
|
||||
elsif( $shadername =~ m/ps20b/i )
|
||||
{
|
||||
return "ps_2_b";
|
||||
}
|
||||
elsif( $shadername =~ m/ps20/i )
|
||||
{
|
||||
if( $debug )
|
||||
{
|
||||
return "ps_2_sw";
|
||||
}
|
||||
else
|
||||
{
|
||||
if( $ps2a )
|
||||
{
|
||||
return "ps_2_a";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "ps_2_0";
|
||||
}
|
||||
}
|
||||
}
|
||||
elsif( $shadername =~ m/ps14/i )
|
||||
{
|
||||
return "ps_1_4";
|
||||
}
|
||||
elsif( $shadername =~ m/ps11/i )
|
||||
{
|
||||
return "ps_1_1";
|
||||
}
|
||||
elsif( $shadername =~ m/vs30/i )
|
||||
{
|
||||
if( $debug )
|
||||
{
|
||||
return "vs_3_sw";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "vs_3_0";
|
||||
}
|
||||
}
|
||||
elsif( $shadername =~ m/vs20/i )
|
||||
{
|
||||
if( $debug )
|
||||
{
|
||||
return "vs_2_sw";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "vs_2_0";
|
||||
}
|
||||
}
|
||||
elsif( $shadername =~ m/vs14/i )
|
||||
{
|
||||
return "vs_1_1";
|
||||
}
|
||||
elsif( $shadername =~ m/vs11/i )
|
||||
{
|
||||
return "vs_1_1";
|
||||
}
|
||||
else
|
||||
{
|
||||
die "\n\nSHADERNAME = $shadername\n\n";
|
||||
}
|
||||
}
|
||||
|
||||
sub CalcNumCombos
|
||||
{
|
||||
local( $i, $numCombos );
|
||||
$numCombos = 1;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
$numCombos *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
|
||||
}
|
||||
return $numCombos;
|
||||
}
|
||||
|
||||
sub CalcNumDynamicCombos
|
||||
{
|
||||
local( $i, $numCombos );
|
||||
$numCombos = 1;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
return $numCombos;
|
||||
}
|
||||
|
||||
sub CreateCFuncToCreateCompileCommandLine
|
||||
{
|
||||
local( $out ) = "";
|
||||
|
||||
$out .= "\t\tOutputDebugString( \"compiling src:$fxc_filename vcs:$fxc_basename \" );\n";
|
||||
$out .= "\t\tchar tmp[128];\n";
|
||||
$out .= "\t\tsprintf( tmp, \"\%d\\n\", shaderID );\n";
|
||||
$out .= "\t\tOutputDebugString( tmp );\n";
|
||||
$out .= "\t\tstatic PrecompiledShaderByteCode_t byteCode;\n";
|
||||
if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 )
|
||||
{
|
||||
$out .= "\t\tint nCombo = shaderID;\n";
|
||||
}
|
||||
|
||||
# $out .= "\tvoid BuildCompileCommandLine( int nCombo, char *pResult, int maxLength )\n";
|
||||
# $out .= "\t{\n";
|
||||
$out .= "\t\tD3DXMACRO ";
|
||||
$out .= "defineMacros";
|
||||
$out .= "[";
|
||||
$out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) + 1; # add 1 for null termination
|
||||
$out .= "];\n";
|
||||
if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 )
|
||||
{
|
||||
$out .= "\t\tchar tmpStringBuf[1024];\n";
|
||||
$out .= "\t\tchar *pTmpString = tmpStringBuf;\n\n";
|
||||
}
|
||||
|
||||
local( $i );
|
||||
my $type = GetShaderType( $fxc_filename );
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$out .= "\t\tsprintf( pTmpString, \"%d\", nCombo % ";
|
||||
$out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i];
|
||||
$out .= " );\n";
|
||||
$out .= "\t\tdefineMacros";
|
||||
$out .= "[";
|
||||
$out .= $i;
|
||||
$out .= "]";
|
||||
$out .= "\.Name = ";
|
||||
$out .= "\"$dynamicDefineNames[$i]\";\n";
|
||||
|
||||
$out .= "\t\tint n$dynamicDefineNames[$i] = nCombo % ";
|
||||
$out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i];
|
||||
$out .= ";\n";
|
||||
$out .= "\t\tUNUSED( n$dynamicDefineNames[$i] );\n";
|
||||
|
||||
$out .= "\t\tdefineMacros";
|
||||
$out .= "[";
|
||||
$out .= $i;
|
||||
$out .= "]";
|
||||
$out .= "\.Definition = ";
|
||||
$out .= "pTmpString;\n";
|
||||
$out .= "\t\tpTmpString += strlen( pTmpString ) + 1;\n";
|
||||
|
||||
$out .= "\t\tsprintf( tmp, \"\%d\", n$dynamicDefineNames[$i] );\n";
|
||||
$out .= "\t\tOutputDebugString( \" $dynamicDefineNames[$i]";
|
||||
$out .= "=\" );\n";
|
||||
$out .= "\t\tOutputDebugString( tmp );\n";
|
||||
|
||||
$out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n";
|
||||
$out .= "\n";
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
$out .= "\t\tsprintf( pTmpString, \"%d\", nCombo % ";
|
||||
$out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i];
|
||||
$out .= " );\n";
|
||||
$out .= "\t\tdefineMacros";
|
||||
$out .= "[";
|
||||
$out .= $i + scalar( @dynamicDefineNames );
|
||||
$out .= "]";
|
||||
$out .= "\.Name = ";
|
||||
$out .= "\"$staticDefineNames[$i]\";\n";
|
||||
|
||||
$out .= "\t\tint n$staticDefineNames[$i] = nCombo % ";
|
||||
$out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i];
|
||||
$out .= ";\n";
|
||||
$out .= "\t\tUNUSED( n$staticDefineNames[$i] );\n";
|
||||
|
||||
$out .= "\t\tdefineMacros";
|
||||
$out .= "[";
|
||||
$out .= $i + scalar( @dynamicDefineNames );
|
||||
$out .= "]";
|
||||
$out .= "\.Definition = ";
|
||||
$out .= "pTmpString;\n";
|
||||
$out .= "\t\tpTmpString += strlen( pTmpString ) + 1;\n";
|
||||
|
||||
$out .= "\t\tsprintf( tmp, \"\%d\", n$staticDefineNames[$i] );\n";
|
||||
$out .= "\t\tOutputDebugString( \" $staticDefineNames[$i]";
|
||||
$out .= "=\" );\n";
|
||||
$out .= "\t\tOutputDebugString( tmp );\n";
|
||||
|
||||
$out .= "\t\tnCombo = nCombo / " . ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) . ";\n";
|
||||
$out .= "\n";
|
||||
}
|
||||
|
||||
$out .= "\t\tOutputDebugString( \"\\n\" );\n";
|
||||
|
||||
$cskipcode = $perlskipcode;
|
||||
$cskipcode =~ s/\$/n/g;
|
||||
$out .= "\t\tif( $cskipcode )\n\t\t{\n";
|
||||
$out .= "\t\t\tstatic char blah[4] = { 0, 0, 0, 0 };\n";
|
||||
$out .= "\t\t\tbyteCode.m_pRawData = blah;\n";
|
||||
$out .= "\t\t\tbyteCode.m_nSizeInBytes = 4;\n";
|
||||
$out .= "\t\t\treturn byteCode;\n";
|
||||
$out .= "\t\t}\n";
|
||||
|
||||
|
||||
|
||||
$out .= "\t\t// Must null terminate macros.\n";
|
||||
$out .= "\t\tdefineMacros[";
|
||||
$out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames );
|
||||
$out .= "]";
|
||||
$out .= ".Name = NULL;\n";
|
||||
$out .= "\t\tdefineMacros[";
|
||||
$out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames );
|
||||
$out .= "]";
|
||||
$out .= ".Definition = NULL;\n\n";
|
||||
|
||||
|
||||
$out .= "\t\tLPD3DXBUFFER pShader; // NOTE: THESE LEAK!!!\n";
|
||||
$out .= "\t\tLPD3DXBUFFER pErrorMessages; // NOTE: THESE LEAK!!!\n";
|
||||
$out .= "\t\tHRESULT hr = D3DXCompileShaderFromFile( \"u:\\\\hl2_e3_2004\\\\src_e3_2004\\\\materialsystem\\\\stdshaders\\\\$fxc_filename\",\n\t\t\tdefineMacros,\n\t\t\tNULL, // LPD3DXINCLUDE \n\t\t\t\"main\",\n\t\t\t\"$type\",\n\t\t\t0, // DWORD Flags\n\t\t\t&pShader,\n\t\t\t&pErrorMessages,\n\t\t\tNULL // LPD3DXCONSTANTTABLE *ppConstantTable\n\t\t\t );\n";
|
||||
$out .= "\t\tif( hr != D3D_OK )\n";
|
||||
$out .= "\t\t{\n";
|
||||
$out .= "\t\t\tconst char *pErrorMessageString = ( const char * )pErrorMessages->GetBufferPointer();\n";
|
||||
$out .= "\t\t\tOutputDebugString( pErrorMessageString );\n";
|
||||
$out .= "\t\t\tOutputDebugString( \"\\n\" );\n";
|
||||
$out .= "\t\t\tAssert( 0 );\n";
|
||||
$out .= "\t\t\tstatic char blah[4] = { 0, 0, 0, 0 };\n";
|
||||
$out .= "\t\t\tbyteCode.m_pRawData = blah;\n";
|
||||
$out .= "\t\t\tbyteCode.m_nSizeInBytes = 4;\n";
|
||||
$out .= "\t\t}\n";
|
||||
$out .= "\t\telse\n";
|
||||
$out .= "\t\t{\n";
|
||||
$out .= "\t\t\tbyteCode.m_pRawData = pShader->GetBufferPointer();\n";
|
||||
$out .= "\t\t\tbyteCode.m_nSizeInBytes = pShader->GetBufferSize();\n";
|
||||
$out .= "\t\t}\n";
|
||||
$out .= "\t\treturn byteCode;\n";
|
||||
return $out;
|
||||
}
|
||||
|
||||
#print "--------\n";
|
||||
|
||||
if ( $g_x360 )
|
||||
{
|
||||
$fxctmp = "fxctmp9_360_tmp";
|
||||
}
|
||||
else
|
||||
{
|
||||
$fxctmp = "fxctmp9_tmp";
|
||||
}
|
||||
|
||||
if( !stat $fxctmp )
|
||||
{
|
||||
mkdir $fxctmp, 0777 || die $!;
|
||||
}
|
||||
|
||||
# suck in an input file (using includes)
|
||||
#print "$fxc_filename...";
|
||||
@fxc = ReadInputFile( $fxc_filename );
|
||||
|
||||
# READ THE TOP OF THE FILE TO FIND SHADER COMBOS
|
||||
foreach $line ( @fxc )
|
||||
{
|
||||
$line="" if ($g_x360 && ($line=~/\[PC\]/)); # line marked as [PC] when building for x360
|
||||
$line="" if (($g_x360 == 0) && ($line=~/\[XBOX\]/)); # line marked as [XBOX] when building for pc
|
||||
|
||||
if ( $fxc_basename =~ m/_ps(\d+\w?)$/i )
|
||||
{
|
||||
my $psver = $1;
|
||||
$line="" if (($line =~/\[ps\d+\w?\]/i) && ($line!~/\[ps$psver\]/i)); # line marked for a version of compiler and not what we build
|
||||
}
|
||||
if ( $fxc_basename =~ m/_vs(\d+\w?)$/i )
|
||||
{
|
||||
my $vsver = $1;
|
||||
$line="" if (($line =~/\[vs\d+\w?\]/i) && ($line!~/\[vs$vsver\]/i)); # line marked for a version of compiler and not what we build
|
||||
}
|
||||
|
||||
my $init_expr;
|
||||
|
||||
$init_expr = $1 if ( $line=~/\[\=([^\]]+)\]/); # parse default init expression for combos
|
||||
|
||||
$line=~s/\[[^\[\]]*\]//; # cut out all occurrences of
|
||||
# square brackets and whatever is
|
||||
# inside all these modifications
|
||||
# to the line are seen later when
|
||||
# processing skips and centroids
|
||||
|
||||
next if( $line =~ m/^\s*$/ );
|
||||
|
||||
if( $line =~ m/^\s*\/\/\s*STATIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
|
||||
{
|
||||
local( $name, $min, $max );
|
||||
$name = $1;
|
||||
$min = $2;
|
||||
$max = $3;
|
||||
# print STDERR "STATIC: \"$name\" \"$min..$max\"\n";
|
||||
push @staticDefineNames, $name;
|
||||
push @staticDefineMin, $min;
|
||||
push @staticDefineMax, $max;
|
||||
$staticDefineInit{$name}=$init_expr;
|
||||
}
|
||||
elsif( $line =~ m/^\s*\/\/\s*DYNAMIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
|
||||
{
|
||||
local( $name, $min, $max );
|
||||
$name = $1;
|
||||
$min = $2;
|
||||
$max = $3;
|
||||
# print STDERR "DYNAMIC: \"$name\" \"$min..$max\"\n";
|
||||
push @dynamicDefineNames, $name;
|
||||
push @dynamicDefineMin, $min;
|
||||
push @dynamicDefineMax, $max;
|
||||
}
|
||||
}
|
||||
# READ THE WHOLE FILE AND FIND SKIP STATEMENTS
|
||||
foreach $line ( @fxc )
|
||||
{
|
||||
if( $line =~ m/^\s*\/\/\s*SKIP\s*\s*\:\s*(.*)$/ )
|
||||
{
|
||||
# print $1 . "\n";
|
||||
$perlskipcode .= "(" . $1 . ")||";
|
||||
push @perlskipcodeindividual, $1;
|
||||
}
|
||||
}
|
||||
|
||||
if( defined $perlskipcode )
|
||||
{
|
||||
$perlskipcode .= "0";
|
||||
$perlskipcode =~ s/\n//g;
|
||||
}
|
||||
else
|
||||
{
|
||||
$perlskipcode = "0";
|
||||
}
|
||||
|
||||
# READ THE WHOLE FILE AND FIND CENTROID STATEMENTS
|
||||
foreach $line ( @fxc )
|
||||
{
|
||||
if( $line =~ m/^\s*\/\/\s*CENTROID\s*\:\s*TEXCOORD(\d+)\s*$/ )
|
||||
{
|
||||
$centroidEnable{$1} = 1;
|
||||
# print "CENTROID: $1\n";
|
||||
}
|
||||
}
|
||||
|
||||
if( $spewCombos )
|
||||
{
|
||||
push @outputHeader, "#include \"windows.h\"\n";
|
||||
}
|
||||
|
||||
#push @outputHeader, "\#include \"shaderlib\\baseshader.h\"\n";
|
||||
#push @outputHeader, "IShaderDynamicAPI *CBaseShader::s_pShaderAPI;\n";
|
||||
|
||||
# Go ahead an compute the mask of samplers that need to be centroid sampled
|
||||
$centroidMask = 0;
|
||||
foreach $centroidRegNum ( keys( %centroidEnable ) )
|
||||
{
|
||||
# print "THING: $samplerName $centroidRegNum\n";
|
||||
$centroidMask += 1 << $centroidRegNum;
|
||||
}
|
||||
|
||||
#printf "0x%x\n", $centroidMask;
|
||||
|
||||
$numCombos = &CalcNumCombos();
|
||||
#print "$numCombos combos\n";
|
||||
|
||||
|
||||
if( $g_produceCompiledVcs && !$dynamic_compile )
|
||||
{
|
||||
open FOUT, ">>filelistgen.txt" || die "can't open filelistgen.txt";
|
||||
|
||||
print FOUT "**** generated by fxc_prep.pl ****\n";
|
||||
print FOUT "#BEGIN " . $fxc_basename . "\n";
|
||||
print FOUT "$fxc_filename" . "\n";
|
||||
print FOUT "#DEFINES-D:\n";
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); \$i++ )
|
||||
{
|
||||
print FOUT "$dynamicDefineNames[$i]=";
|
||||
print FOUT $dynamicDefineMin[$i];
|
||||
print FOUT "..";
|
||||
print FOUT $dynamicDefineMax[$i];
|
||||
print FOUT "\n";
|
||||
}
|
||||
print FOUT "#DEFINES-S:\n";
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); \$i++ )
|
||||
{
|
||||
print FOUT "$staticDefineNames[$i]=";
|
||||
print FOUT $staticDefineMin[$i];
|
||||
print FOUT "..";
|
||||
print FOUT $staticDefineMax[$i];
|
||||
print FOUT "\n";
|
||||
}
|
||||
print FOUT "#SKIP:\n";
|
||||
print FOUT "$perlskipcode\n";
|
||||
print FOUT "#COMMAND:\n";
|
||||
# first line
|
||||
print FOUT "fxc.exe ";
|
||||
print FOUT "/DTOTALSHADERCOMBOS=$numCombos ";
|
||||
print FOUT "/DCENTROIDMASK=$centroidMask ";
|
||||
print FOUT "/DNUMDYNAMICCOMBOS=" . &CalcNumDynamicCombos() . " ";
|
||||
print FOUT "/DFLAGS=0x0 "; # Nothing here for now.
|
||||
print FOUT "\n";
|
||||
#defines go here
|
||||
# second line
|
||||
print FOUT &RenameMain( $fxc_filename, $i );
|
||||
print FOUT "/T" . &GetShaderType( $fxc_filename ) . " ";
|
||||
print FOUT "/DSHADER_MODEL_" . &ToUpper( &GetShaderType( $fxc_filename ) ) . "=1 ";
|
||||
if( $nvidia )
|
||||
{
|
||||
print FOUT "/DNV3X=1 "; # enable NV3X codepath
|
||||
}
|
||||
if ( $g_x360 )
|
||||
{
|
||||
print FOUT "/D_X360=1 "; # shaders can identify X360 centric code
|
||||
# print FOUT "/Xbe:2- "; # use the less-broken old back end
|
||||
}
|
||||
if( $debug )
|
||||
{
|
||||
print FOUT "/Od "; # disable optimizations
|
||||
print FOUT "/Zi "; # enable debug info
|
||||
}
|
||||
# print FOUT "/Zi "; # enable debug info
|
||||
print FOUT "/nologo ";
|
||||
# print FOUT "/Fhtmpshader.h ";
|
||||
print FOUT "/Foshader.o ";
|
||||
print FOUT "$fxc_filename";
|
||||
print FOUT ">output.txt 2>&1";
|
||||
print FOUT "\n";
|
||||
#end of command line
|
||||
print FOUT "#END\n";
|
||||
print FOUT "**** end ****\n";
|
||||
|
||||
close FOUT;
|
||||
}
|
||||
|
||||
if ( $g_produceCppClasses )
|
||||
{
|
||||
# Write out the C++ helper class for picking shader combos
|
||||
&WriteStaticHelperClasses();
|
||||
&WriteDynamicHelperClasses();
|
||||
my $incfilename = "$fxctmp\\$fxc_basename" . ".inc";
|
||||
&WriteFile( $incfilename, join( "", @outputHeader ) );
|
||||
}
|
||||
|
||||
|
||||
|
||||
if( $generateListingFile )
|
||||
{
|
||||
my $listFileName = "$fxctmp/$fxc_basename" . ".lst";
|
||||
print "writing $listFileName\n";
|
||||
if( !open FILE, ">$listFileName" )
|
||||
{
|
||||
die;
|
||||
}
|
||||
print FILE @listingOutput;
|
||||
close FILE;
|
||||
}
|
||||
|
||||
|
||||
@endTimes = times;
|
||||
|
||||
$endTime = time;
|
||||
|
||||
#printf "Elapsed user time: %.2f seconds!\n", $endTimes[0] - $startTimes[0];
|
||||
#printf "Elapsed system time: %.2f seconds!\n", $endTimes[1] - $startTimes[1];
|
||||
#printf "Elapsed child user time: %.2f seconds!\n", $endTimes[2] - $startTimes[2];
|
||||
#printf "Elapsed child system time: %.2f seconds!\n", $endTimes[3] - $startTimes[3];
|
||||
|
||||
#printf "Elapsed total time: %.2f seconds!\n", $endTime - $startTime;
|
||||
|
333
devtools/bin/psh_prep.pl
Normal file
333
devtools/bin/psh_prep.pl
Normal file
@ -0,0 +1,333 @@
|
||||
use String::CRC32;
|
||||
BEGIN {use File::Basename; push @INC, dirname($0); }
|
||||
require "valve_perl_helpers.pl";
|
||||
|
||||
sub BuildDefineOptions
|
||||
{
|
||||
local( $output );
|
||||
local( $combo ) = shift;
|
||||
local( $i );
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
local( $val ) = ( $combo % ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) ) + $dynamicDefineMin[$i];
|
||||
$output .= "/D$dynamicDefineNames[$i]=$val ";
|
||||
$combo = $combo / ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 );
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
local( $val ) = ( $combo % ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) ) + $staticDefineMin[$i];
|
||||
$output .= "/D$staticDefineNames[$i]=$val ";
|
||||
$combo = $combo / ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 );
|
||||
}
|
||||
return $output;
|
||||
}
|
||||
|
||||
sub CalcNumCombos
|
||||
{
|
||||
local( $i, $numCombos );
|
||||
$numCombos = 1;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
|
||||
{
|
||||
$numCombos *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
|
||||
}
|
||||
return $numCombos;
|
||||
}
|
||||
|
||||
sub CalcNumDynamicCombos
|
||||
{
|
||||
local( $i, $numCombos );
|
||||
$numCombos = 1;
|
||||
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
|
||||
{
|
||||
$numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
|
||||
}
|
||||
return $numCombos;
|
||||
}
|
||||
|
||||
$g_dx9 = 1;
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
$psh_filename = shift;
|
||||
|
||||
if( $psh_filename =~ m/-source/ )
|
||||
{
|
||||
$g_SourceDir = shift;
|
||||
}
|
||||
elsif( $psh_filename =~ m/-x360/ )
|
||||
{
|
||||
$g_x360 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
last;
|
||||
}
|
||||
}
|
||||
|
||||
$psh_filename =~ s/-----.*$//;
|
||||
|
||||
|
||||
# Get the shader binary version number from a header file.
|
||||
open FILE, "<$g_SourceDir\\public\\materialsystem\\shader_vcs_version.h" || die;
|
||||
while( $line = <FILE> )
|
||||
{
|
||||
if( $line =~ m/^\#define\s+SHADER_VCS_VERSION_NUMBER\s+(\d+)\s*$/ )
|
||||
{
|
||||
$shaderVersion = $1;
|
||||
last;
|
||||
}
|
||||
}
|
||||
if( !defined $shaderVersion )
|
||||
{
|
||||
die "couldn't get shader version from shader_vcs_version.h";
|
||||
}
|
||||
close FILE;
|
||||
|
||||
|
||||
|
||||
local( @staticDefineNames );
|
||||
local( @staticDefineMin );
|
||||
local( @staticDefineMax );
|
||||
local( @dynamicDefineNames );
|
||||
local( @dynamicDefineMin );
|
||||
local( @dynamicDefineMax );
|
||||
|
||||
# Parse the combos.
|
||||
open PSH, "<$psh_filename";
|
||||
while( <PSH> )
|
||||
{
|
||||
last if( !m,^;, );
|
||||
s,^;\s*,,;
|
||||
if( m/\s*STATIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
|
||||
{
|
||||
local( $name, $min, $max );
|
||||
$name = $1;
|
||||
$min = $2;
|
||||
$max = $3;
|
||||
# print "\"STATIC: $name\" \"$min..$max\"\n";
|
||||
if (/\[(.*)\]/)
|
||||
{
|
||||
$platforms=$1;
|
||||
next if ( ($g_x360) && (!($platforms=~/XBOX/i)) );
|
||||
next if ( (!$g_x360) && (!($platforms=~/PC/i)) );
|
||||
}
|
||||
push @staticDefineNames, $name;
|
||||
push @staticDefineMin, $min;
|
||||
push @staticDefineMax, $max;
|
||||
}
|
||||
elsif( m/\s*DYNAMIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
|
||||
{
|
||||
local( $name, $min, $max );
|
||||
$name = $1;
|
||||
$min = $2;
|
||||
$max = $3;
|
||||
# print "\"DYNAMIC: $name\" \"$min..$max\"\n";
|
||||
if (/\[(.*)\]/)
|
||||
{
|
||||
$platforms=$1;
|
||||
next if ( ($g_x360) && (!($platforms=~/XBOX/i)) );
|
||||
next if ( (!$g_x360) && (!($platforms=~/PC/i)) );
|
||||
}
|
||||
push @dynamicDefineNames, $name;
|
||||
push @dynamicDefineMin, $min;
|
||||
push @dynamicDefineMax, $max;
|
||||
}
|
||||
}
|
||||
close PSH;
|
||||
|
||||
$numCombos = &CalcNumCombos();
|
||||
$numDynamicCombos = &CalcNumDynamicCombos();
|
||||
print "$psh_filename\n";
|
||||
#print "$numCombos combos\n";
|
||||
#print "$numDynamicCombos dynamic combos\n";
|
||||
|
||||
if( $g_x360 )
|
||||
{
|
||||
$pshtmp = "pshtmp9_360";
|
||||
}
|
||||
elsif( $g_dx9 )
|
||||
{
|
||||
$pshtmp = "pshtmp9";
|
||||
}
|
||||
else
|
||||
{
|
||||
$pshtmp = "pshtmp8";
|
||||
}
|
||||
$basename = $psh_filename;
|
||||
$basename =~ s/\.psh$//i;
|
||||
|
||||
for( $shaderCombo = 0; $shaderCombo < $numCombos; $shaderCombo++ )
|
||||
{
|
||||
my $tempFilename = "shader$shaderCombo.o";
|
||||
unlink $tempFilename;
|
||||
|
||||
if( $g_x360 )
|
||||
{
|
||||
$cmd = "$g_SourceDir\\x360xdk\\bin\\win32\\psa /D_X360=1 /Foshader$shaderCombo.o /nologo " . &BuildDefineOptions( $shaderCombo ) . "$psh_filename > NIL";
|
||||
}
|
||||
else
|
||||
{
|
||||
$cmd = "$g_SourceDir\\dx9sdk\\utilities\\psa /Foshader$shaderCombo.o /nologo " . &BuildDefineOptions( $shaderCombo ) . "$psh_filename > NIL";
|
||||
}
|
||||
|
||||
if( !stat $pshtmp )
|
||||
{
|
||||
mkdir $pshtmp, 0777 || die $!;
|
||||
}
|
||||
|
||||
# print $cmd . "\n";
|
||||
system $cmd || die $!;
|
||||
|
||||
# Make sure a file got generated because sometimes the die above won't happen on compile errors.
|
||||
my $filesize = (stat $tempFilename)[7];
|
||||
if ( !$filesize )
|
||||
{
|
||||
die "Error compiling shader$shaderCombo.o";
|
||||
}
|
||||
|
||||
push @outputHeader, @hdr;
|
||||
}
|
||||
|
||||
$basename =~ s/\.fxc//gi;
|
||||
push @outputHeader, "static PrecompiledShaderByteCode_t " . $basename . "_pixel_shaders[" . $numCombos . "] = \n";
|
||||
push @outputHeader, "{\n";
|
||||
local( $j );
|
||||
for( $j = 0; $j < $numCombos; $j++ )
|
||||
{
|
||||
local( $thing ) = "pixelShader_" . $basename . "_" . $j;
|
||||
push @outputHeader, "\t{ " . "$thing, sizeof( $thing ) },\n";
|
||||
}
|
||||
push @outputHeader, "};\n";
|
||||
|
||||
push @outputHeader, "struct $basename" . "PixelShader_t : public PrecompiledShader_t\n";
|
||||
push @outputHeader, "{\n";
|
||||
push @outputHeader, "\t$basename" . "PixelShader_t()\n";
|
||||
push @outputHeader, "\t{\n";
|
||||
push @outputHeader, "\t\tm_nFlags = 0;\n";
|
||||
push @outputHeader, "\t\tm_pByteCode = " . $basename . "_pixel_shaders;\n";
|
||||
push @outputHeader, "\t\tm_nShaderCount = $numCombos;\n";
|
||||
#push @outputHeader, "\t\tm_nDynamicCombos = m_nShaderCount;\n";
|
||||
push @outputHeader, "\t\t// NOTE!!! psh_prep.pl shaders are always static combos!\n";
|
||||
push @outputHeader, "\t\tm_nDynamicCombos = 1;\n";
|
||||
push @outputHeader, "\t\tm_pName = \"$basename\";\n";
|
||||
if( $basename =~ /vs\d\d/ ) # hack
|
||||
{
|
||||
push @outputHeader, "\t\tGetShaderDLL()->InsertPrecompiledShader( PRECOMPILED_VERTEX_SHADER, this );\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
push @outputHeader, "\t\tGetShaderDLL()->InsertPrecompiledShader( PRECOMPILED_PIXEL_SHADER, this );\n";
|
||||
}
|
||||
push @outputHeader, "\t}\n";
|
||||
push @outputHeader, "\tvirtual const PrecompiledShaderByteCode_t &GetByteCode( int shaderID )\n";
|
||||
push @outputHeader, "\t{\n";
|
||||
push @outputHeader, "\t\treturn m_pByteCode[shaderID];\n";
|
||||
push @outputHeader, "\t}\n";
|
||||
push @outputHeader, "};\n";
|
||||
|
||||
push @outputHeader, "static $basename" . "PixelShader_t $basename" . "_PixelShaderInstance;\n";
|
||||
|
||||
|
||||
&MakeDirHier( "shaders/psh" );
|
||||
|
||||
my $vcsName = "";
|
||||
if( $g_x360 )
|
||||
{
|
||||
$vcsName = $basename . ".360.vcs";
|
||||
}
|
||||
else
|
||||
{
|
||||
$vcsName = $basename . ".vcs";
|
||||
}
|
||||
|
||||
open COMPILEDSHADER, ">shaders/psh/$vcsName" || die;
|
||||
binmode( COMPILEDSHADER );
|
||||
|
||||
#
|
||||
# Write out the part of the header that we know. . we'll write the rest after writing the object code.
|
||||
#
|
||||
|
||||
#print $numCombos . "\n";
|
||||
|
||||
# Pack arguments
|
||||
my $sInt = "i";
|
||||
my $uInt = "I";
|
||||
if ( $g_x360 )
|
||||
{
|
||||
# Change arguments to "big endian long"
|
||||
$sInt = "N";
|
||||
$uInt = "N";
|
||||
}
|
||||
|
||||
open PSH, "<$psh_filename";
|
||||
my $crc = crc32( *PSH );
|
||||
close PSH;
|
||||
#print STDERR "crc for $psh_filename: $crc\n";
|
||||
|
||||
# version
|
||||
print COMPILEDSHADER pack $sInt, 4;
|
||||
# totalCombos
|
||||
print COMPILEDSHADER pack $sInt, $numCombos;
|
||||
# dynamic combos
|
||||
print COMPILEDSHADER pack $sInt, $numDynamicCombos;
|
||||
# flags
|
||||
print COMPILEDSHADER pack $uInt, 0x0; # nothing here for now.
|
||||
# centroid mask
|
||||
print COMPILEDSHADER pack $uInt, 0;
|
||||
# reference size for diffs
|
||||
print COMPILEDSHADER pack $uInt, 0;
|
||||
# crc32 of the source code
|
||||
print COMPILEDSHADER pack $uInt, $crc;
|
||||
|
||||
my $beginningOfDir = tell COMPILEDSHADER;
|
||||
|
||||
# Write out a blank directionary. . we'll fill it in later.
|
||||
for( $i = 0; $i < $numCombos; $i++ )
|
||||
{
|
||||
# offset from beginning of file.
|
||||
print COMPILEDSHADER pack $sInt, 0;
|
||||
# size
|
||||
print COMPILEDSHADER pack $sInt, 0;
|
||||
}
|
||||
|
||||
my $startByteCode = tell COMPILEDSHADER;
|
||||
my @byteCodeStart;
|
||||
my @byteCodeSize;
|
||||
|
||||
# Write out the shader object code.
|
||||
for( $shaderCombo = 0; $shaderCombo < $numCombos; $shaderCombo++ )
|
||||
{
|
||||
my $filename = "shader$shaderCombo\.o";
|
||||
my $filesize = (stat $filename)[7];
|
||||
|
||||
$byteCodeStart[$shaderCombo] = tell COMPILEDSHADER;
|
||||
$byteCodeSize[$shaderCombo] = $filesize;
|
||||
open SHADERBYTECODE, "<$filename";
|
||||
binmode SHADERBYTECODE;
|
||||
|
||||
my $bin;
|
||||
my $numread = read SHADERBYTECODE, $bin, $filesize;
|
||||
# print "filename: $filename numread: $numread filesize: $filesize\n";
|
||||
close SHADERBYTECODE;
|
||||
unlink $filename;
|
||||
|
||||
print COMPILEDSHADER $bin;
|
||||
}
|
||||
|
||||
# Seek back to the directory and write it out.
|
||||
seek COMPILEDSHADER, $beginningOfDir, 0;
|
||||
for( $i = 0; $i < $numCombos; $i++ )
|
||||
{
|
||||
# offset from beginning of file.
|
||||
print COMPILEDSHADER pack $sInt, $byteCodeStart[$i];
|
||||
# size
|
||||
print COMPILEDSHADER pack $sInt, $byteCodeSize[$i];
|
||||
}
|
||||
|
||||
close COMPILEDSHADER;
|
||||
|
||||
|
305
devtools/bin/updateshaders.pl
Normal file
305
devtools/bin/updateshaders.pl
Normal file
@ -0,0 +1,305 @@
|
||||
use String::CRC32;
|
||||
BEGIN {use File::Basename; push @INC, dirname($0); }
|
||||
require "valve_perl_helpers.pl";
|
||||
|
||||
$dynamic_compile = defined $ENV{"dynamic_shaders"} && $ENV{"dynamic_shaders"} != 0;
|
||||
|
||||
$depnum = 0;
|
||||
$baseSourceDir = ".";
|
||||
|
||||
my %dep;
|
||||
|
||||
sub GetAsmShaderDependencies_R
|
||||
{
|
||||
local( $shadername ) = shift;
|
||||
local( *SHADER );
|
||||
|
||||
open SHADER, "<$shadername";
|
||||
while( <SHADER> )
|
||||
{
|
||||
if( m/^\s*\#\s*include\s+\"(.*)\"/ )
|
||||
{
|
||||
# make sure it isn't in there already.
|
||||
if( !defined( $dep{$1} ) )
|
||||
{
|
||||
$dep{$1} = 1;
|
||||
GetAsmShaderDependencies_R( $1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
close SHADER;
|
||||
}
|
||||
|
||||
sub GetAsmShaderDependencies
|
||||
{
|
||||
local( $shadername ) = shift;
|
||||
undef %dep;
|
||||
GetAsmShaderDependencies_R( $shadername );
|
||||
# local( $i );
|
||||
# foreach $i ( keys( %dep ) )
|
||||
# {
|
||||
# print "$shadername depends on $i\n";
|
||||
# }
|
||||
return keys( %dep );
|
||||
}
|
||||
|
||||
sub GetShaderType
|
||||
{
|
||||
my $shadername = shift;
|
||||
my $shadertype;
|
||||
if( $shadername =~ m/\.vsh/i )
|
||||
{
|
||||
$shadertype = "vsh";
|
||||
}
|
||||
elsif( $shadername =~ m/\.psh/i )
|
||||
{
|
||||
$shadertype = "psh";
|
||||
}
|
||||
elsif( $shadername =~ m/\.fxc/i )
|
||||
{
|
||||
$shadertype = "fxc";
|
||||
}
|
||||
else
|
||||
{
|
||||
die;
|
||||
}
|
||||
return $shadertype;
|
||||
}
|
||||
|
||||
sub GetShaderSrc
|
||||
{
|
||||
my $shadername = shift;
|
||||
if ( $shadername =~ m/^(.*)-----/i )
|
||||
{
|
||||
return $1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return $shadername;
|
||||
}
|
||||
}
|
||||
|
||||
sub GetShaderBase
|
||||
{
|
||||
my $shadername = shift;
|
||||
if ( $shadername =~ m/-----(.*)$/i )
|
||||
{
|
||||
return $1;
|
||||
}
|
||||
else
|
||||
{
|
||||
my $shadertype = &GetShaderType( $shadername );
|
||||
$shadername =~ s/\.$shadertype//i;
|
||||
return $shadername;
|
||||
}
|
||||
}
|
||||
|
||||
sub DoAsmShader
|
||||
{
|
||||
my $argstring = shift;
|
||||
my $shadername = &GetShaderSrc( $argstring );
|
||||
my $shaderbase = &GetShaderBase( $argstring );
|
||||
my $shadertype = &GetShaderType( $argstring );
|
||||
my $incfile = "";
|
||||
if( $shadertype eq "fxc" || $shadertype eq "vsh" )
|
||||
{
|
||||
$incfile = $shadertype . "tmp9" . $g_tmpfolder . "\\$shaderbase.inc ";
|
||||
}
|
||||
|
||||
my $vcsfile = $shaderbase . $g_vcsext;
|
||||
my $bWillCompileVcs = 1;
|
||||
if( ( $shadertype eq "fxc") && $dynamic_compile )
|
||||
{
|
||||
$bWillCompileVcs = 0;
|
||||
}
|
||||
if( $shadercrcpass{$argstring} )
|
||||
{
|
||||
$bWillCompileVcs = 0;
|
||||
}
|
||||
|
||||
if( $bWillCompileVcs )
|
||||
{
|
||||
&output_makefile_line( $incfile . "shaders\\$shadertype\\$vcsfile: $shadername @dep\n") ;
|
||||
}
|
||||
else
|
||||
{
|
||||
# psh files don't need a rule at this point since they don't have inc files and we aren't compiling a vcs.
|
||||
if( $shadertype eq "fxc" || $shadertype eq "vsh" )
|
||||
{
|
||||
&output_makefile_line( $incfile . ": $shadername @dep\n") ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
my $x360switch = "";
|
||||
my $moreswitches = "";
|
||||
if( !$bWillCompileVcs && $shadertype eq "fxc" )
|
||||
{
|
||||
$moreswitches .= "-novcs ";
|
||||
}
|
||||
if( $g_x360 )
|
||||
{
|
||||
$x360switch = "-x360";
|
||||
|
||||
if( $bWillCompileVcs && ( $shaderbase =~ m/_ps20$/i ) )
|
||||
{
|
||||
$moreswitches .= "-novcs ";
|
||||
$bWillCompileVcs = 0;
|
||||
}
|
||||
}
|
||||
|
||||
# if we are psh and we are compiling the vcs, we don't need this rule.
|
||||
if( !( $shadertype eq "psh" && !$bWillCompileVcs ) )
|
||||
{
|
||||
&output_makefile_line( "\tperl $g_SourceDir\\devtools\\bin\\" . $shadertype . "_prep.pl $moreswitches $x360switch -source \"$g_SourceDir\" $argstring\n") ;
|
||||
}
|
||||
|
||||
if( $bWillCompileVcs )
|
||||
{
|
||||
&output_makefile_line( "\techo $shadername>> filestocopy.txt\n") ;
|
||||
my $dep;
|
||||
foreach $dep( @dep )
|
||||
{
|
||||
&output_makefile_line( "\techo $dep>> filestocopy.txt\n") ;
|
||||
}
|
||||
}
|
||||
&output_makefile_line( "\n") ;
|
||||
}
|
||||
|
||||
if( scalar( @ARGV ) == 0 )
|
||||
{
|
||||
die "Usage updateshaders.pl shaderprojectbasename\n\tie: updateshaders.pl stdshaders_dx6\n";
|
||||
}
|
||||
|
||||
$g_x360 = 0;
|
||||
$g_tmpfolder = "_tmp";
|
||||
$g_vcsext = ".vcs";
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
$inputbase = shift;
|
||||
|
||||
if( $inputbase =~ m/-source/ )
|
||||
{
|
||||
$g_SourceDir = shift;
|
||||
}
|
||||
elsif( $inputbase =~ m/-x360/ )
|
||||
{
|
||||
$g_x360 = 1;
|
||||
$g_tmpfolder = "_360_tmp";
|
||||
$g_vcsext = ".360.vcs";
|
||||
}
|
||||
elsif( $inputbase =~ m/-execute/ )
|
||||
{
|
||||
$g_execute = 1;
|
||||
}
|
||||
elsif( $inputbase =~ m/-nv3x/ )
|
||||
{
|
||||
$nv3x = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
last;
|
||||
}
|
||||
}
|
||||
|
||||
my @srcfiles = &LoadShaderListFile( $inputbase );
|
||||
|
||||
open MAKEFILE, ">makefile\.$inputbase";
|
||||
open COPYFILE, ">makefile\.$inputbase\.copy";
|
||||
open INCLIST, ">inclist.txt";
|
||||
open VCSLIST, ">vcslist.txt";
|
||||
|
||||
# make a default dependency that depends on all of the shaders.
|
||||
&output_makefile_line( "default: ") ;
|
||||
foreach $shader ( @srcfiles )
|
||||
{
|
||||
my $shadertype = &GetShaderType( $shader );
|
||||
my $shaderbase = &GetShaderBase( $shader );
|
||||
my $shadersrc = &GetShaderSrc( $shader );
|
||||
if( $shadertype eq "fxc" || $shadertype eq "vsh" )
|
||||
{
|
||||
# We only generate inc files for fxc and vsh files.
|
||||
my $incFileName = "$shadertype" . "tmp9" . $g_tmpfolder . "\\" . $shaderbase . "\.inc";
|
||||
&output_makefile_line( " $incFileName" );
|
||||
&output_inclist_line( "$incFileName\n" );
|
||||
}
|
||||
|
||||
my $vcsfile = $shaderbase . $g_vcsext;
|
||||
|
||||
my $compilevcs = 1;
|
||||
if( $shadertype eq "fxc" && $dynamic_compile )
|
||||
{
|
||||
$compilevcs = 0;
|
||||
}
|
||||
if( $g_x360 && ( $shaderbase =~ m/_ps20$/i ) )
|
||||
{
|
||||
$compilevcs = 0;
|
||||
}
|
||||
if( $compilevcs )
|
||||
{
|
||||
my $vcsFileName = "..\\..\\..\\game\\hl2\\shaders\\$shadertype\\$shaderbase" . $g_vcsext;
|
||||
# We want to check for perforce operations even if the crc matches in the event that a file has been manually reverted and needs to be checked out again.
|
||||
&output_vcslist_line( "$vcsFileName\n" );
|
||||
$shadercrcpass{$shader} = &CheckCRCAgainstTarget( $shadersrc, $vcsFileName, 0 );
|
||||
if( $shadercrcpass{$shader} )
|
||||
{
|
||||
$compilevcs = 0;
|
||||
}
|
||||
}
|
||||
if( $compilevcs )
|
||||
{
|
||||
&output_makefile_line( " shaders\\$shadertype\\$vcsfile" );
|
||||
# emit a list of vcs files to copy to the target since we want to build them.
|
||||
&output_copyfile_line( GetShaderSrc($shader) . "-----" . GetShaderBase($shader) . "\n" );
|
||||
}
|
||||
}
|
||||
&output_makefile_line( "\n\n") ;
|
||||
|
||||
# Insert all of our vertex shaders and depencencies
|
||||
$lastshader = "";
|
||||
foreach $shader ( @srcfiles )
|
||||
{
|
||||
my $currentshader = &GetShaderSrc( $shader );
|
||||
if ( $lastshader ne $currentshader )
|
||||
{
|
||||
$lastshader = $currentshader;
|
||||
@dep = &GetAsmShaderDependencies( $lastshader );
|
||||
}
|
||||
&DoAsmShader( $shader );
|
||||
}
|
||||
close VCSLIST;
|
||||
close INCLIST;
|
||||
close COPYFILE;
|
||||
close MAKEFILE;
|
||||
|
||||
# nuke the copyfile if it is zero length
|
||||
if( ( stat "makefile\.$inputbase\.copy" )[7] == 0 )
|
||||
{
|
||||
unlink "makefile\.$inputbase\.copy";
|
||||
}
|
||||
|
||||
sub output_makefile_line
|
||||
{
|
||||
local ($_)=@_;
|
||||
print MAKEFILE $_;
|
||||
}
|
||||
|
||||
sub output_copyfile_line
|
||||
{
|
||||
local ($_)=@_;
|
||||
print COPYFILE $_;
|
||||
}
|
||||
|
||||
sub output_vcslist_line
|
||||
{
|
||||
local ($_)=@_;
|
||||
print VCSLIST $_;
|
||||
}
|
||||
|
||||
sub output_inclist_line
|
||||
{
|
||||
local ($_)=@_;
|
||||
print INCLIST $_;
|
||||
}
|
||||
|
1106
devtools/bin/vsh_prep.pl
Normal file
1106
devtools/bin/vsh_prep.pl
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user