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Added most recent version of unmodified HL2 SDK for Orange Box engine
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86
game/client/c_te_beamspline.cpp
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86
game/client/c_te_beamspline.cpp
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MAX_SPLINE_POINTS 16
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//-----------------------------------------------------------------------------
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// Purpose: BeamSpline TE
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//-----------------------------------------------------------------------------
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class C_TEBeamSpline : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEBeamSpline, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEBeamSpline( void );
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virtual ~C_TEBeamSpline( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecPoints[ MAX_SPLINE_POINTS ];
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int m_nPoints;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBeamSpline::C_TEBeamSpline( void )
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{
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int i;
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for ( i = 0; i < MAX_SPLINE_POINTS; i++ )
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{
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m_vecPoints[ i ].Init();
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}
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m_nPoints = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBeamSpline::~C_TEBeamSpline( void )
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{
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}
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void TE_BeamSpline( IRecipientFilter& filter, float delay,
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int points, Vector* rgPoints )
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{
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DevMsg( 1, "Beam spline with %i points invoked\n", points );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TEBeamSpline::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEBeamSpline::PostDataUpdate" );
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DevMsg( 1, "Beam spline with %i points received\n", m_nPoints );
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}
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// Expose the TE to the engine.
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IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamSpline, DT_TEBeamSpline, CTEBeamSpline );
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BEGIN_RECV_TABLE_NOBASE(C_TEBeamSpline, DT_TEBeamSpline)
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RecvPropInt( RECVINFO( m_nPoints )),
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RecvPropArray(
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RecvPropVector( RECVINFO(m_vecPoints[0])),
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m_vecPoints)
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END_RECV_TABLE()
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