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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

Added most recent version of unmodified HL2 SDK for Orange Box engine

This commit is contained in:
Scott Ehlert
2008-09-15 01:07:45 -05:00
commit 055f5cd168
2907 changed files with 1271781 additions and 0 deletions

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#
# SDK Makefile for x86 Linux
#
#
#############################################################################
# Developer configurable items
#############################################################################
# the name of the mod binary (_i486.so is appended to the end)
NAME=server
# the location of the vcproj that builds the mod
MOD_PROJ=../game/server/server_scratch-2005.vcproj
# the name of the mod configuration (typically <proj name>_<build type><build target>)
MOD_CONFIG=ServerSDK_ReleaseWin32
# the directory the base binaries (tier0_i486.so, etc) are located
# this should point to your orange box subfolder of where you have srcds installed.
GAME_DIR=~/srcds/orangebox
# the path to your mods directory
# set this so that 'make install' or 'make installrelease' will copy your binary over automatically.
MOD_DIR=$(GAME_DIR)/scratchmod
# compiler options (gcc 3.4.1 or above is required - 4.1.2+ recommended)
CC=/usr/local/bin/gcc
CPLUS=/usr/local/bin/g++
CLINK=/usr/local/bin/gcc
CPP_LIB=" /usr/local/lib/libstdc++.a /usr/local/lib/libgcc_eh.a"
# put any compiler flags you want passed here
USER_CFLAGS=
# link flags for your mod, make sure to include any special libraries here
LDFLAGS="-lm -ldl $(SOURCE_DIR)/lib/linux/particles_486.a $(SOURCE_DIR)/lib/linux/dmxloader_486.a $(SOURCE_DIR)/lib/linux/mathlib_486.a tier0_i486.so vstdlib_i486.so $(SOURCE_DIR)/lib/linux/tier1_486.a $(SOURCE_DIR)/lib/linux/tier2_486.a $(SOURCE_DIR)/lib/linux/tier3_486.a $(SOURCE_DIR)/lib/linux/choreoobjects_486.a steam_api_i486.so"
# XERCES 2.6.0 or above ( http://xml.apache.org/xerces-c/ ) is used by the vcproj to makefile converter
# it must be installed before being able to run this makefile
# if you have xerces installed already you should be able to use the two lines below
XERCES_INC_DIR=/usr/include
XERCES_LIB_DIR=/usr/lib
#############################################################################
# Things below here shouldn't need to be altered
#############################################################################
MAKE=make
# the dir we want to put binaries we build into
BUILD_DIR=.
# the place to put object files
BUILD_OBJ_DIR=$(BUILD_DIR)/obj
# the location of the source code
SOURCE_DIR=..
# the CPU target for the build, must be i486 for now
ARCH=i486
ARCH_CFLAGS=-mtune=i686 -march=pentium3 -mmmx -O3
# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl
#flags passed to the c compiler
#CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTIMIZER_FLAGS) $(BASE_CFLAGS) -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -UPROTECTED_THINGS_ENABLE"
CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -UPROTECTED_THINGS_ENABLE"
# define list passed to make for the sub makefile
BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \
BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \
SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \
CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \
ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \
XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR)
# Project Makefile
MAKE_MOD=Makefile.server
MAKE_VCPM=Makefile.vcpm
MAKE_PLUGIN=Makefile.plugin
all: check vcpm server
check:
if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi
if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi
cd $(BUILD_DIR)
vcpm:
$(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES)
server: vcpm
if [ ! -f "tier0_i486.so" ]; then ln -s $(GAME_DIR)/bin/tier0_i486.so .; fi
if [ ! -f "vstdlib_i486.so" ]; then ln -s $(GAME_DIR)/bin/vstdlib_i486.so .; fi
if [ ! -f "steam_api_i486.so" ]; then ln -s $(GAME_DIR)/bin/steam_api_i486.so .; fi
# When running over samba we need to copy the files because symlinking isn't possible.
# cp -f $(GAME_DIR)/bin/tier0_i486.so .
# cp -f $(GAME_DIR)/bin/vstdlib_i486.so .
# cp -f $(GAME_DIR)/bin/steam_api_i486.so .
./vcpm $(MOD_PROJ)
$(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES)
plugin:
$(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES)
clean:
$(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean
$(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean
$(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean
install:
cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
installrelease:
cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so
strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so

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#
# Sample server plugin for SRC engine
#
# October 2004, alfred@valvesoftware.com
#
PLUGIN_SRC_DIR=$(SOURCE_DIR)/utils/serverplugin_sample
COMMON_SRC_DIR=$(SOURCE_DIR)/common
PUBLIC_INC_DIR=$(SOURCE_DIR)/public
TIER0_PUBLIC_SRC_DIR=$(SOURCE_DIR)/public/tier0
TIER1_PUBLIC_SRC_DIR=$(SOURCE_DIR)/public/tier1
TIER1_SRC_DIR=$(SOURCE_DIR)/tier1
PLUGIN_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin
TIER1_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin/tier1
TIER0_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin/tier0
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS)
#DEBUG = -g -ggdb
#CFLAGS+= $(DEBUG)
INCLUDEDIRS=-I$(PUBLIC_INC_DIR) -I$(COMMON_SRC_DIR) -I$(TIER0_PUBLIC_SRC_DIR) -I$(TIER1_PUBLIC_SRC_DIR) -I$(TIER1_SRC_DIR) -Dstrcmpi=strcasecmp -D_alloca=alloca
DO_CC=$(CPLUS) $(INCLUDEDIRS) -w $(CFLAGS) -DARCH=$(ARCH) -o $@ -c $<
#####################################################################
PLUGIN_OBJS = \
$(PLUGIN_OBJ_DIR)/serverplugin_empty.o \
$(PLUGIN_OBJ_DIR)/serverplugin_bot.o \
TIER1_OBJS = \
$(TIER1_OBJ_DIR)/interface.o \
$(TIER1_OBJ_DIR)/KeyValues.o \
$(TIER1_OBJ_DIR)/utlbuffer.o \
TIER0_OBJS = \
$(TIER0_OBJ_DIR)/memoverride.o \
all: dirs serverplugin_empty_$(ARCH).$(SHLIBEXT)
dirs:
-mkdir $(BUILD_OBJ_DIR)
-mkdir $(PLUGIN_OBJ_DIR)
-mkdir $(TIER0_OBJ_DIR)
-mkdir $(TIER1_OBJ_DIR)
$(CHECK_DSP) $(SOURCE_DSP)
serverplugin_empty_$(ARCH).$(SHLIBEXT): $(PLUGIN_OBJS) $(TIER1_OBJS) $(TIER0_OBJS)
$(CLINK) $(DEBUG) -o $(BUILD_DIR)/$@ $(SHLIBLDFLAGS) $(PLUGIN_OBJS) $(TIER1_OBJS) $(TIER0_OBJS) $(CPP_LIB) $(LDFLAGS) $(CPP_LIB)
$(PLUGIN_OBJ_DIR)/%.o: $(PLUGIN_SRC_DIR)/%.cpp
$(DO_CC)
$(TIER1_OBJ_DIR)/%.o: $(TIER1_SRC_DIR)/%.cpp
$(DO_CC)
$(TIER0_OBJ_DIR)/%.o: $(TIER0_PUBLIC_SRC_DIR)/%.cpp
$(DO_CC)
clean:
-rm -rf $(PLUGIN_OBJ_DIR)
-rm -f plugin_$(ARCH).$(SHLIBEXT)

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#
# wrapper Makefile for auto-generated make files
#
#
#############################################################################
# PROJECT MAKEFILES
#############################################################################
MAKE_FILE=Makefile.$(MOD_CONFIG)
include $(MAKE_FILE)
#############################################################################
# The compiler command lne for each src code file to compile
#############################################################################
DO_CC=$(CPLUS) -w $(INCLUDES) $(CFLAGS) -o $@ -c $<
clean:
rm -rf obj/$(NAME)_$(ARCH)
rm -f $(NAME)_$(ARCH).$(SHLIBEXT)

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#
# VCProject file to Makefile converter
#
# November 2004, alfred@valvesoftware.com
#
VCPM_SRC_DIR=$(SOURCE_DIR)/utils/vprojtomake
UTIL_COMMON_SRC_DIR=$(SOURCE_DIR)/utils/common
TIER0_PUBLIC_SRC_DIR=$(SOURCE_DIR)/public/tier0
TIER1_PUBLIC_SRC_DIR=$(SOURCE_DIR)/public/tier1
PUBLIC_SRC_DIR=$(SOURCE_DIR)/public
TIER1_SRC_DIR=$(SOURCE_DIR)/tier1
VCPM_OBJ_DIR=$(BUILD_OBJ_DIR)/vcpm
TIER1_OBJ_DIR=$(BUILD_OBJ_DIR)/vcpm/public
TIER0_OBJ_DIR=$(BUILD_OBJ_DIR)/vcpm/public
#we use custome CFLAGS because the base ones interfere with XERCES
CFLAGS= -w -fpermissive -D_LINUX -DNDEBUG $(ARCH_CFLAGS)
#DEBUG = -g -ggdb
#CFLAGS+= $(DEBUG)
INCLUDEDIRS=-I$(PUBLIC_SRC_DIR) -I$(XERCES_INC_DIR) -I$(UTIL_COMMON_SRC_DIR) -I$(TIER1_PUBLIC_SRC_DIR) -I$(TIER0_PUBLIC_SRC_DIR)
LDFLAGS_VC=-lm -ldl -Wl,-rpath $(GAME_DIR)/bin -L$(XERCES_LIB_DIR) -lxerces-c $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so -Wl,-rpath-link $(GAME_DIR)/bin
DO_CC=$(CPLUS) $(INCLUDEDIRS) -w $(CFLAGS) -DARCH=$(ARCH) -o $@ -c $<
#####################################################################
VCPM_OBJS = \
$(VCPM_OBJ_DIR)/makefilecreator.o \
$(VCPM_OBJ_DIR)/vprojtomake.o \
$(VCPM_OBJ_DIR)/vcprojconvert.o \
TIER1_OBJS = \
$(TIER1_OBJ_DIR)/characterset.o \
$(TIER1_OBJ_DIR)/interface.o \
$(TIER1_OBJ_DIR)/generichash.o \
$(TIER1_OBJ_DIR)/KeyValues.o \
$(TIER1_OBJ_DIR)/stringpool.o \
$(TIER1_OBJ_DIR)/utlbuffer.o \
$(TIER1_OBJ_DIR)/utlsymbol.o \
$(TIER1_OBJ_DIR)/strtools.o \
all: dirs vcpm
dirs:
-mkdir $(BUILD_OBJ_DIR)
-mkdir $(VCPM_OBJ_DIR)
-mkdir $(TIER1_OBJ_DIR)
-mkdir $(TIER0_OBJ_DIR)
vcpm: $(VCPM_OBJS) $(TIER1_OBJS)
$(CLINK) $(DEBUG) -o $(BUILD_DIR)/$@ $(VCPM_OBJS) $(TIER1_OBJS) $(CPP_LIB) $(LDFLAGS_VC)
$(VCPM_OBJ_DIR)/%.o: $(VCPM_SRC_DIR)/%.cpp
$(DO_CC)
$(TIER1_OBJ_DIR)/%.o: $(TIER1_SRC_DIR)/%.cpp
$(DO_CC)
clean:
-rm -rf $(VCPM_OBJ_DIR)
-rm -f vcpm