mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Added most recent version of unmodified HL2 SDK for Orange Box engine
This commit is contained in:
575
public/studio_virtualmodel.cpp
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575
public/studio_virtualmodel.cpp
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@ -0,0 +1,575 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <limits.h>
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#include "studio.h"
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#include "tier1/utlmap.h"
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#include "tier1/utldict.h"
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#include "tier1/utlbuffer.h"
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#include "filesystem.h"
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#include "tier0/icommandline.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IFileSystem * g_pFileSystem;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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// a string table to speed up searching for sequences in the current virtual model
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struct modellookup_t
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{
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CUtlDict<short,short> seqTable;
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CUtlDict<short,short> animTable;
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};
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static CUtlVector<modellookup_t> g_ModelLookup;
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static int g_ModelLookupIndex = -1;
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inline bool HasLookupTable()
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{
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return g_ModelLookupIndex >= 0 ? true : false;
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}
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inline CUtlDict<short,short> *GetSeqTable()
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{
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return &g_ModelLookup[g_ModelLookupIndex].seqTable;
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}
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inline CUtlDict<short,short> *GetAnimTable()
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{
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return &g_ModelLookup[g_ModelLookupIndex].animTable;
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}
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class CModelLookupContext
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{
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public:
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CModelLookupContext(int group, const studiohdr_t *pStudioHdr);
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~CModelLookupContext();
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private:
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int m_lookupIndex;
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};
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CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr)
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{
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m_lookupIndex = -1;
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if ( group == 0 && pStudioHdr->numincludemodels )
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{
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m_lookupIndex = g_ModelLookup.AddToTail();
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g_ModelLookupIndex = g_ModelLookup.Count()-1;
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}
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}
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CModelLookupContext::~CModelLookupContext()
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{
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if ( m_lookupIndex >= 0 )
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{
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Assert(m_lookupIndex == (g_ModelLookup.Count()-1));
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g_ModelLookup.FastRemove(m_lookupIndex);
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g_ModelLookupIndex = g_ModelLookup.Count()-1;
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}
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}
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void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr )
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{
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AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
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// build a search table if necesary
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CModelLookupContext ctx(group, pStudioHdr);
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AppendSequences( group, pStudioHdr );
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AppendAnimations( group, pStudioHdr );
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AppendBonemap( group, pStudioHdr );
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AppendAttachments( group, pStudioHdr );
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AppendPoseParameters( group, pStudioHdr );
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AppendNodes( group, pStudioHdr );
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AppendIKLocks( group, pStudioHdr );
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struct HandleAndHeader_t
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{
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void *handle;
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const studiohdr_t *pHdr;
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};
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HandleAndHeader_t list[64];
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// determine quantity of valid include models in one pass only
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// temporarily cache results off, otherwise FindModel() causes ref counting problems
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int j;
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int nValidIncludes = 0;
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for (j = 0; j < pStudioHdr->numincludemodels; j++)
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{
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// find model (increases ref count)
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void *tmp = NULL;
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const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() );
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if ( pTmpHdr )
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{
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if ( nValidIncludes >= ARRAYSIZE( list ) )
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{
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// would cause stack overflow
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Assert( 0 );
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break;
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}
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list[nValidIncludes].handle = tmp;
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list[nValidIncludes].pHdr = pTmpHdr;
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nValidIncludes++;
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}
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}
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if ( nValidIncludes )
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{
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m_group.EnsureCapacity( m_group.Count() + nValidIncludes );
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for (j = 0; j < nValidIncludes; j++)
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{
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MEM_ALLOC_CREDIT();
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int group = m_group.AddToTail();
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m_group[group].cache = list[j].handle;
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AppendModels( group, list[j].pHdr );
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}
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}
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UpdateAutoplaySequences( pStudioHdr );
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}
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void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr )
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{
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AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
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int numCheck = m_seq.Count();
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int j, k;
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MEM_ALLOC_CREDIT();
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CUtlVector< virtualsequence_t > seq;
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seq = m_seq;
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m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq );
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for (j = 0; j < pStudioHdr->numlocalseq; j++)
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{
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const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j );
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char *s1 = seqdesc->pszLabel();
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if ( HasLookupTable() )
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{
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k = numCheck;
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short index = GetSeqTable()->Find( s1 );
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if ( index != GetSeqTable()->InvalidIndex() )
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{
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k = GetSeqTable()->Element(index);
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}
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}
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else
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{
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for (k = 0; k < numCheck; k++)
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{
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const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr();
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char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel();
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if ( !stricmp( s1, s2 ) )
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{
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break;
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}
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}
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}
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// no duplication
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if (k == numCheck)
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{
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virtualsequence_t tmp;
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tmp.group = group;
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tmp.index = j;
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tmp.flags = seqdesc->flags;
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tmp.activity = seqdesc->activity;
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k = seq.AddToTail( tmp );
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}
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else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE)
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{
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// the one in memory is a forward declared sequence, override it
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virtualsequence_t tmp;
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tmp.group = group;
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tmp.index = j;
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tmp.flags = seqdesc->flags;
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tmp.activity = seqdesc->activity;
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seq[k] = tmp;
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}
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m_group[ group ].masterSeq[ j ] = k;
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}
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if ( HasLookupTable() )
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{
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for ( j = numCheck; j < seq.Count(); j++ )
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{
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const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr();
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const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel();
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GetSeqTable()->Insert( s1, j );
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}
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}
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m_seq = seq;
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}
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void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr )
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{
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AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
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int autoplayCount = pStudioHdr->CountAutoplaySequences();
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m_autoplaySequences.SetCount( autoplayCount );
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pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr )
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{
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AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
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int numCheck = m_anim.Count();
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CUtlVector< virtualgeneric_t > anim;
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anim = m_anim;
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MEM_ALLOC_CREDIT();
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int j, k;
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m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim );
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for (j = 0; j < pStudioHdr->numlocalanim; j++)
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{
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char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName();
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if ( HasLookupTable() )
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{
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k = numCheck;
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short index = GetAnimTable()->Find( s1 );
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if ( index != GetAnimTable()->InvalidIndex() )
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{
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k = GetAnimTable()->Element(index);
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}
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}
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else
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{
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for (k = 0; k < numCheck; k++)
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{
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char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName();
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if (stricmp( s1, s2 ) == 0)
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{
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break;
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}
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}
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}
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// no duplication
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if (k == numCheck)
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{
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virtualgeneric_t tmp;
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tmp.group = group;
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tmp.index = j;
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k = anim.AddToTail( tmp );
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}
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m_group[ group ].masterAnim[ j ] = k;
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}
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if ( HasLookupTable() )
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{
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for ( j = numCheck; j < anim.Count(); j++ )
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{
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const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName();
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GetAnimTable()->Insert( s1, j );
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}
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}
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m_anim = anim;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr )
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{
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AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
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MEM_ALLOC_CREDIT();
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const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( );
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m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones );
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m_group[ group ].masterBone.SetCount( pStudioHdr->numbones );
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int j, k;
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if (group == 0)
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{
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for (j = 0; j < pStudioHdr->numbones; j++)
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{
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m_group[ group ].boneMap[ j ] = j;
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m_group[ group ].masterBone[ j ] = j;
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}
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}
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else
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{
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for (j = 0; j < pBaseStudioHdr->numbones; j++)
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{
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m_group[ group ].boneMap[ j ] = -1;
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}
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for (j = 0; j < pStudioHdr->numbones; j++)
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{
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// NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz
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for (k = 0; k < pBaseStudioHdr->numbones; k++)
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{
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if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0)
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{
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break;
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}
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}
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if (k < pBaseStudioHdr->numbones)
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{
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m_group[ group ].masterBone[ j ] = k;
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m_group[ group ].boneMap[ k ] = j;
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// FIXME: these runtime messages don't display in hlmv
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if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1))
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{
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if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1))
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{
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Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
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}
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}
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else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ])
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{
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Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
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}
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}
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else
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{
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m_group[ group ].masterBone[ j ] = -1;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr )
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{
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AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
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int numCheck = m_attachment.Count();
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CUtlVector< virtualgeneric_t > attachment;
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attachment = m_attachment;
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MEM_ALLOC_CREDIT();
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int j, k, n;
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m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments );
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for (j = 0; j < pStudioHdr->numlocalattachments; j++)
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{
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n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ];
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// skip if the attachments bone doesn't exist in the root model
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if (n == -1)
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{
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continue;
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}
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char *s1 = pStudioHdr->pLocalAttachment( j )->pszName();
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for (k = 0; k < numCheck; k++)
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{
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char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName();
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if (stricmp( s1, s2 ) == 0)
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{
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break;
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}
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}
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// no duplication
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if (k == numCheck)
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{
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virtualgeneric_t tmp;
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tmp.group = group;
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tmp.index = j;
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k = attachment.AddToTail( tmp );
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// make sure bone flags are set so attachment calculates
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if ((m_group[ 0 ].GetStudioHdr()->pBone( n )->flags & BONE_USED_BY_ATTACHMENT) == 0)
|
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{
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while (n != -1)
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{
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m_group[ 0 ].GetStudioHdr()->pBone( n )->flags |= BONE_USED_BY_ATTACHMENT;
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if (m_group[ 0 ].GetStudioHdr()->pLinearBones())
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{
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*m_group[ 0 ].GetStudioHdr()->pLinearBones()->pflags(n) |= BONE_USED_BY_ATTACHMENT;
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}
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n = m_group[ 0 ].GetStudioHdr()->pBone( n )->parent;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
m_group[ group ].masterAttachment[ j ] = k;
|
||||
}
|
||||
|
||||
m_attachment = attachment;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr )
|
||||
{
|
||||
AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
|
||||
int numCheck = m_pose.Count();
|
||||
|
||||
CUtlVector< virtualgeneric_t > pose;
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||||
pose = m_pose;
|
||||
|
||||
MEM_ALLOC_CREDIT();
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||||
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||||
int j, k;
|
||||
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||||
m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters );
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||||
|
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for (j = 0; j < pStudioHdr->numlocalposeparameters; j++)
|
||||
{
|
||||
char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName();
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||||
for (k = 0; k < numCheck; k++)
|
||||
{
|
||||
char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName();
|
||||
|
||||
if (stricmp( s1, s2 ) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (k == numCheck)
|
||||
{
|
||||
// no duplication
|
||||
virtualgeneric_t tmp;
|
||||
tmp.group = group;
|
||||
tmp.index = j;
|
||||
k = pose.AddToTail( tmp );
|
||||
}
|
||||
else
|
||||
{
|
||||
// duplicate, reset start and end to fit full dynamic range
|
||||
mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j );
|
||||
mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index );
|
||||
float start = min( pPose2->end, min( pPose1->end, min( pPose2->start, pPose1->start ) ) );
|
||||
float end = max( pPose2->end, max( pPose1->end, max( pPose2->start, pPose1->start ) ) );
|
||||
pPose2->start = start;
|
||||
pPose2->end = end;
|
||||
}
|
||||
|
||||
m_group[ group ].masterPose[ j ] = k;
|
||||
}
|
||||
|
||||
m_pose = pose;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr )
|
||||
{
|
||||
AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
|
||||
int numCheck = m_node.Count();
|
||||
|
||||
CUtlVector< virtualgeneric_t > node;
|
||||
node = m_node;
|
||||
|
||||
MEM_ALLOC_CREDIT();
|
||||
|
||||
int j, k;
|
||||
|
||||
m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes );
|
||||
|
||||
for (j = 0; j < pStudioHdr->numlocalnodes; j++)
|
||||
{
|
||||
char *s1 = pStudioHdr->pszLocalNodeName( j );
|
||||
for (k = 0; k < numCheck; k++)
|
||||
{
|
||||
char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index );
|
||||
|
||||
if (stricmp( s1, s2 ) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
// no duplication
|
||||
if (k == numCheck)
|
||||
{
|
||||
virtualgeneric_t tmp;
|
||||
tmp.group = group;
|
||||
tmp.index = j;
|
||||
k = node.AddToTail( tmp );
|
||||
}
|
||||
|
||||
m_group[ group ].masterNode[ j ] = k;
|
||||
}
|
||||
|
||||
m_node = node;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr )
|
||||
{
|
||||
AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
|
||||
int numCheck = m_iklock.Count();
|
||||
|
||||
CUtlVector< virtualgeneric_t > iklock;
|
||||
iklock = m_iklock;
|
||||
|
||||
int j, k;
|
||||
|
||||
for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++)
|
||||
{
|
||||
int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain;
|
||||
for (k = 0; k < numCheck; k++)
|
||||
{
|
||||
int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain;
|
||||
|
||||
if (chain1 == chain2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
// no duplication
|
||||
if (k == numCheck)
|
||||
{
|
||||
MEM_ALLOC_CREDIT();
|
||||
|
||||
virtualgeneric_t tmp;
|
||||
tmp.group = group;
|
||||
tmp.index = j;
|
||||
k = iklock.AddToTail( tmp );
|
||||
}
|
||||
}
|
||||
|
||||
m_iklock = iklock;
|
||||
}
|
Reference in New Issue
Block a user