mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
Added most recent version of unmodified HL2 SDK for Orange Box engine
This commit is contained in:
386
utils/serverplugin_sample/serverplugin_bot.cpp
Normal file
386
utils/serverplugin_sample/serverplugin_bot.cpp
Normal file
@ -0,0 +1,386 @@
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||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Basic BOT handling.
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "interface.h"
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#include "filesystem.h"
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#undef VECTOR_NO_SLOW_OPERATIONS
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#include "mathlib/vector.h"
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#include "eiface.h"
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#include "edict.h"
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#include "game/server/iplayerinfo.h"
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#include "igameevents.h"
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#include "convar.h"
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#include "vstdlib/random.h"
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#include "../../game/shared/in_buttons.h"
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#include "../../game/shared/shareddefs.h"
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//#include "../../game_shared/util_shared.h"
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#include "engine/IEngineTrace.h"
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extern IBotManager *botmanager;
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extern IUniformRandomStream *randomStr;
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extern IPlayerInfoManager *playerinfomanager;
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extern IVEngineServer *engine;
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extern IEngineTrace *enginetrace;
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extern IPlayerInfoManager *playerinfomanager; // game dll interface to interact with players
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extern IServerPluginHelpers *helpers; // special 3rd party plugin helpers from the engine
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extern CGlobalVars *gpGlobals;
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ConVar bot_forcefireweapon( "plugin_bot_forcefireweapon", "", 0, "Force bots with the specified weapon to fire." );
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ConVar bot_forceattack2( "plugin_bot_forceattack2", "0", 0, "When firing, use attack2." );
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ConVar bot_forceattackon( "plugin_bot_forceattackon", "0", 0, "When firing, don't tap fire, hold it down." );
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ConVar bot_flipout( "plugin_bot_flipout", "0", 0, "When on, all bots fire their guns." );
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ConVar bot_changeclass( "plugin_bot_changeclass", "0", 0, "Force all bots to change to the specified class." );
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static ConVar bot_mimic( "plugin_bot_mimic", "0", 0, "Bot uses usercmd of player by index." );
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static ConVar bot_mimic_yaw_offset( "plugin_bot_mimic_yaw_offset", "0", 0, "Offsets the bot yaw." );
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ConVar bot_sendcmd( "plugin_bot_sendcmd", "", 0, "Forces bots to send the specified command." );
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ConVar bot_crouch( "plugin_bot_crouch", "0", 0, "Bot crouches" );
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// This is our bot class.
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class CPluginBot
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{
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public:
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CPluginBot() :
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m_bBackwards(0),
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m_flNextTurnTime(0),
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m_bLastTurnToRight(0),
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m_flNextStrafeTime(0),
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m_flSideMove(0),
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m_ForwardAngle(),
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m_LastAngles()
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{
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}
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bool m_bBackwards;
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float m_flNextTurnTime;
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bool m_bLastTurnToRight;
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float m_flNextStrafeTime;
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float m_flSideMove;
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QAngle m_ForwardAngle;
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QAngle m_LastAngles;
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IBotController *m_BotInterface;
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IPlayerInfo *m_PlayerInfo;
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edict_t *m_BotEdict;
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};
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CUtlVector<CPluginBot> s_Bots;
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void Bot_Think( CPluginBot *pBot );
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// Handler for the "bot" command.
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void BotAdd_f()
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{
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if ( !botmanager )
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return;
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static int s_BotNum = 0;
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char botName[64];
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Q_snprintf( botName, sizeof(botName), "Bot_%i", s_BotNum );
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s_BotNum++;
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edict_t *botEdict = botmanager->CreateBot( botName );
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if ( botEdict )
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{
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int botIndex = s_Bots.AddToTail();
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CPluginBot & bot = s_Bots[ botIndex ];
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bot.m_BotInterface = botmanager->GetBotController( botEdict );
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bot.m_PlayerInfo = playerinfomanager->GetPlayerInfo( botEdict );
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bot.m_BotEdict = botEdict;
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Assert( bot.m_BotInterface );
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}
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}
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ConCommand cc_Bot( "plugin_bot_add", BotAdd_f, "Add a bot." );
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//-----------------------------------------------------------------------------
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// Purpose: Run through all the Bots in the game and let them think.
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//-----------------------------------------------------------------------------
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void Bot_RunAll( void )
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{
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if ( !botmanager )
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return;
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for ( int i = 0; i < s_Bots.Count(); i++ )
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{
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CPluginBot & bot = s_Bots[i];
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if ( bot.m_BotEdict->IsFree() || !bot.m_BotEdict->GetUnknown()|| !bot.m_PlayerInfo->IsConnected() )
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{
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s_Bots.Remove(i);
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--i;
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}
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else
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{
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Bot_Think( &bot );
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}
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}
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}
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bool Bot_RunMimicCommand( CBotCmd& cmd )
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{
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if ( bot_mimic.GetInt() <= 0 )
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return false;
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if ( bot_mimic.GetInt() > gpGlobals->maxClients )
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return false;
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IPlayerInfo *playerInfo = playerinfomanager->GetPlayerInfo( engine->PEntityOfEntIndex( bot_mimic.GetInt() ) );
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if ( !playerInfo )
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return false;
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cmd = playerInfo->GetLastUserCommand();
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cmd.viewangles[YAW] += bot_mimic_yaw_offset.GetFloat();
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if( bot_crouch.GetInt() )
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cmd.buttons |= IN_DUCK;
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return true;
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}
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void Bot_UpdateStrafing( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( gpGlobals->curtime >= pBot->m_flNextStrafeTime )
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{
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pBot->m_flNextStrafeTime = gpGlobals->curtime + 1.0f;
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if ( randomStr->RandomInt( 0, 5 ) == 0 )
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{
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pBot->m_flSideMove = -600.0f + 1200.0f * randomStr->RandomFloat( 0, 2 );
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}
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else
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{
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pBot->m_flSideMove = 0;
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}
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cmd.sidemove = pBot->m_flSideMove;
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if ( randomStr->RandomInt( 0, 20 ) == 0 )
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{
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pBot->m_bBackwards = true;
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}
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else
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{
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pBot->m_bBackwards = false;
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}
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}
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}
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void Bot_UpdateDirection( CPluginBot *pBot )
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{
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float angledelta = 15.0;
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int maxtries = (int)360.0/angledelta;
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if ( pBot->m_bLastTurnToRight )
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{
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angledelta = -angledelta;
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}
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QAngle angle( pBot->m_BotInterface->GetLocalAngles() );
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trace_t trace;
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Vector vecSrc, vecEnd, forward;
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while ( --maxtries >= 0 )
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{
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AngleVectors( angle, &forward );
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vecSrc = pBot->m_BotInterface->GetLocalOrigin() + Vector( 0, 0, 36 );
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vecEnd = vecSrc + forward * 10;
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Ray_t ray;
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ray.Init( vecSrc, vecEnd, Vector(-16, -16, 0 ), Vector( 16, 16, 72 ) );
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CTraceFilterWorldAndPropsOnly traceFilter;
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enginetrace->TraceRay( ray, MASK_PLAYERSOLID, &traceFilter, &trace );
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if ( trace.fraction == 1.0 )
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{
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if ( gpGlobals->curtime < pBot->m_flNextTurnTime )
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{
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break;
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}
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}
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angle.y += angledelta;
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if ( angle.y > 180 )
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angle.y -= 360;
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else if ( angle.y < -180 )
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angle.y += 360;
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pBot->m_flNextTurnTime = gpGlobals->curtime + 2.0;
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pBot->m_bLastTurnToRight = randomStr->RandomInt( 0, 1 ) == 0 ? true : false;
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pBot->m_ForwardAngle = angle;
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pBot->m_LastAngles = angle;
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}
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pBot->m_BotInterface->SetLocalAngles( angle );
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}
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void Bot_FlipOut( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( bot_flipout.GetInt() > 0 && !pBot->m_PlayerInfo->IsDead() )
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{
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if ( bot_forceattackon.GetBool() || (RandomFloat(0.0,1.0) > 0.5) )
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{
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cmd.buttons |= bot_forceattack2.GetBool() ? IN_ATTACK2 : IN_ATTACK;
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}
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if ( bot_flipout.GetInt() >= 2 )
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{
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QAngle angOffset = RandomAngle( -1, 1 );
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pBot->m_LastAngles += angOffset;
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for ( int i = 0 ; i < 2; i++ )
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{
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if ( fabs( pBot->m_LastAngles[ i ] - pBot->m_ForwardAngle[ i ] ) > 15.0f )
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{
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if ( pBot->m_LastAngles[ i ] > pBot->m_ForwardAngle[ i ] )
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{
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pBot->m_LastAngles[ i ] = pBot->m_ForwardAngle[ i ] + 15;
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}
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else
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{
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pBot->m_LastAngles[ i ] = pBot->m_ForwardAngle[ i ] - 15;
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||||
}
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}
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}
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pBot->m_LastAngles[ 2 ] = 0;
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pBot->m_BotInterface->SetLocalAngles( pBot->m_LastAngles );
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}
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}
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}
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void Bot_HandleSendCmd( CPluginBot *pBot )
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{
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if ( strlen( bot_sendcmd.GetString() ) > 0 )
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{
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//send the cmd from this bot
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helpers->ClientCommand( pBot->m_BotEdict, bot_sendcmd.GetString() );
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bot_sendcmd.SetValue("");
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}
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}
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// If bots are being forced to fire a weapon, see if I have it
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void Bot_ForceFireWeapon( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( Q_strlen( bot_forcefireweapon.GetString() ) > 0 )
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{
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pBot->m_BotInterface->SetActiveWeapon( bot_forcefireweapon.GetString() );
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bot_forcefireweapon.SetValue( "" );
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// Start firing
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// Some weapons require releases, so randomise firing
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if ( bot_forceattackon.GetBool() || (RandomFloat(0.0,1.0) > 0.5) )
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{
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cmd.buttons |= bot_forceattack2.GetBool() ? IN_ATTACK2 : IN_ATTACK;
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}
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}
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||||
}
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||||
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||||
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||||
void Bot_SetForwardMovement( CPluginBot *pBot, CBotCmd &cmd )
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||||
{
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if ( !pBot->m_BotInterface->IsEFlagSet(EFL_BOT_FROZEN) )
|
||||
{
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||||
if ( pBot->m_PlayerInfo->GetHealth() == 100 )
|
||||
{
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||||
cmd.forwardmove = 600 * ( pBot->m_bBackwards ? -1 : 1 );
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||||
if ( pBot->m_flSideMove != 0.0f )
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||||
{
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||||
cmd.forwardmove *= randomStr->RandomFloat( 0.1, 1.0f );
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||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Stop when shot
|
||||
cmd.forwardmove = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Bot_HandleRespawn( CPluginBot *pBot, CBotCmd &cmd )
|
||||
{
|
||||
// Wait for Reinforcement wave
|
||||
if ( pBot->m_PlayerInfo->IsDead() )
|
||||
{
|
||||
if ( pBot->m_PlayerInfo->GetTeamIndex() == 0 )
|
||||
{
|
||||
helpers->ClientCommand( pBot->m_BotEdict, "joingame" );
|
||||
helpers->ClientCommand( pBot->m_BotEdict, "jointeam 3" );
|
||||
helpers->ClientCommand( pBot->m_BotEdict, "joinclass 0" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Run this Bot's AI for one frame.
|
||||
//-----------------------------------------------------------------------------
|
||||
void Bot_Think( CPluginBot *pBot )
|
||||
{
|
||||
CBotCmd cmd;
|
||||
Q_memset( &cmd, 0, sizeof( cmd ) );
|
||||
|
||||
// Finally, override all this stuff if the bot is being forced to mimic a player.
|
||||
if ( !Bot_RunMimicCommand( cmd ) )
|
||||
{
|
||||
cmd.sidemove = pBot->m_flSideMove;
|
||||
|
||||
if ( !pBot->m_PlayerInfo->IsDead() )
|
||||
{
|
||||
Bot_SetForwardMovement( pBot, cmd );
|
||||
|
||||
// Only turn if I haven't been hurt
|
||||
if ( !pBot->m_BotInterface->IsEFlagSet(EFL_BOT_FROZEN) && pBot->m_PlayerInfo->GetHealth() == 100 )
|
||||
{
|
||||
Bot_UpdateDirection( pBot );
|
||||
Bot_UpdateStrafing( pBot, cmd );
|
||||
}
|
||||
|
||||
// Handle console settings.
|
||||
Bot_ForceFireWeapon( pBot, cmd );
|
||||
Bot_HandleSendCmd( pBot );
|
||||
}
|
||||
else
|
||||
{
|
||||
Bot_HandleRespawn( pBot, cmd );
|
||||
}
|
||||
|
||||
Bot_FlipOut( pBot, cmd );
|
||||
|
||||
// Fix up the m_fEffects flags
|
||||
pBot->m_BotInterface->PostClientMessagesSent();
|
||||
|
||||
cmd.viewangles = pBot->m_BotInterface->GetLocalAngles();
|
||||
cmd.upmove = 0;
|
||||
cmd.impulse = 0;
|
||||
}
|
||||
|
||||
pBot->m_BotInterface->RunPlayerMove( &cmd );
|
||||
}
|
||||
|
||||
|
393
utils/serverplugin_sample/serverplugin_empty-2005.vcproj
Normal file
393
utils/serverplugin_sample/serverplugin_empty-2005.vcproj
Normal file
@ -0,0 +1,393 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Serverplugin_empty"
|
||||
ProjectGUID="{B6572CBE-7C7F-4FFF-94DE-AFBBBAB11C64}"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine=""
|
||||
ExcludedFromBuild="false"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\..\game\server,..\..\game\shared"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;serverplugin_emptyONLY;_MBCS"
|
||||
StringPooling="true"
|
||||
MinimalRebuild="true"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
BufferSecurityCheck="false"
|
||||
FloatingPointModel="2"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
AssemblerListingLocation="$(IntDir)/"
|
||||
ObjectFile="$(IntDir)/"
|
||||
ProgramDataBaseFileName="$(IntDir)/"
|
||||
GenerateXMLDocumentationFiles="false"
|
||||
BrowseInformation="0"
|
||||
BrowseInformationFile="$(IntDir)/"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="2"
|
||||
ErrorReporting="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
ExcludedFromBuild="false"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
UseUnicodeResponseFiles="false"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
ShowProgress="0"
|
||||
OutputFile="$(OutDir)/serverplugin_empty.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\common;..\..\lib\public"
|
||||
GenerateManifest="false"
|
||||
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
||||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)/$(TargetName).map"
|
||||
SubSystem="2"
|
||||
BaseAddress=" "
|
||||
TargetMachine="1"
|
||||
ErrorReporting="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile="$(OutDir)/serverplugin_empty.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
ExcludedFromBuild="false"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine=""
|
||||
ExcludedFromBuild="false"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\..\game\server,..\..\game\shared"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;serverplugin_emptyONLY;_MBCS"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableFunctionLevelLinking="true"
|
||||
FloatingPointModel="2"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
RuntimeTypeInfo="true"
|
||||
UsePrecompiledHeader="0"
|
||||
AssemblerListingLocation="$(IntDir)/"
|
||||
ObjectFile="$(IntDir)/"
|
||||
ProgramDataBaseFileName="$(IntDir)/"
|
||||
GenerateXMLDocumentationFiles="false"
|
||||
BrowseInformation="0"
|
||||
BrowseInformationFile="$(IntDir)/"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="2"
|
||||
ErrorReporting="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
ExcludedFromBuild="false"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
UseUnicodeResponseFiles="false"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
ShowProgress="0"
|
||||
OutputFile="$(OutDir)/serverplugin_empty.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\common;..\..\lib\public"
|
||||
GenerateManifest="false"
|
||||
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
|
||||
GenerateMapFile="true"
|
||||
MapFileName="$(IntDir)/$(TargetName).map"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
BaseAddress=" "
|
||||
TargetMachine="1"
|
||||
ErrorReporting="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile="$(OutDir)/serverplugin_empty.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
ExcludedFromBuild="false"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\memoverride.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\serverplugin_bot.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\serverplugin_empty.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Link Libraries"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\mathlib.lib"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\tier0.lib"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\tier1.lib"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\tier2.lib"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\vstdlib.lib"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\basetypes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\Color.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\dbg.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\eiface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\filesystem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\vstdlib\ICommandLine.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\igameevents.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier1\interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\game\server\iplayerinfo.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\engine\iserverplugin.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier1\KeyValues.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\mem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\memalloc.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\memdbgon.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\vstdlib\strtools.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier1\utlbuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier1\utlmemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\tier1\utlvector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\public\vstdlib\vstdlib.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
429
utils/serverplugin_sample/serverplugin_empty.cpp
Normal file
429
utils/serverplugin_sample/serverplugin_empty.cpp
Normal file
@ -0,0 +1,429 @@
|
||||
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "interface.h"
|
||||
#include "filesystem.h"
|
||||
#include "engine/iserverplugin.h"
|
||||
#include "game/server/iplayerinfo.h"
|
||||
#include "eiface.h"
|
||||
#include "igameevents.h"
|
||||
#include "convar.h"
|
||||
#include "Color.h"
|
||||
#include "vstdlib/random.h"
|
||||
#include "engine/IEngineTrace.h"
|
||||
#include "tier2/tier2.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
// Interfaces from the engine
|
||||
IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc)
|
||||
IGameEventManager *gameeventmanager = NULL; // game events interface
|
||||
IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players
|
||||
IBotManager *botmanager = NULL; // game dll interface to interact with bots
|
||||
IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine
|
||||
IUniformRandomStream *randomStr = NULL;
|
||||
IEngineTrace *enginetrace = NULL;
|
||||
|
||||
|
||||
CGlobalVars *gpGlobals = NULL;
|
||||
|
||||
// function to initialize any cvars/command in this plugin
|
||||
void Bot_RunAll( void );
|
||||
|
||||
// useful helper func
|
||||
inline bool FStrEq(const char *sz1, const char *sz2)
|
||||
{
|
||||
return(Q_stricmp(sz1, sz2) == 0);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: a sample 3rd party plugin class
|
||||
//---------------------------------------------------------------------------------
|
||||
class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener
|
||||
{
|
||||
public:
|
||||
CEmptyServerPlugin();
|
||||
~CEmptyServerPlugin();
|
||||
|
||||
// IServerPluginCallbacks methods
|
||||
virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory );
|
||||
virtual void Unload( void );
|
||||
virtual void Pause( void );
|
||||
virtual void UnPause( void );
|
||||
virtual const char *GetPluginDescription( void );
|
||||
virtual void LevelInit( char const *pMapName );
|
||||
virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
|
||||
virtual void GameFrame( bool simulating );
|
||||
virtual void LevelShutdown( void );
|
||||
virtual void ClientActive( edict_t *pEntity );
|
||||
virtual void ClientDisconnect( edict_t *pEntity );
|
||||
virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
|
||||
virtual void SetCommandClient( int index );
|
||||
virtual void ClientSettingsChanged( edict_t *pEdict );
|
||||
virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
|
||||
virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, const CCommand &args );
|
||||
virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
|
||||
virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue );
|
||||
|
||||
// IGameEventListener Interface
|
||||
virtual void FireGameEvent( KeyValues * event );
|
||||
|
||||
virtual int GetCommandIndex() { return m_iClientCommandIndex; }
|
||||
private:
|
||||
int m_iClientCommandIndex;
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// The plugin is a static singleton that is exported as an interface
|
||||
//
|
||||
CEmptyServerPlugin g_EmtpyServerPlugin;
|
||||
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin );
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: constructor/destructor
|
||||
//---------------------------------------------------------------------------------
|
||||
CEmptyServerPlugin::CEmptyServerPlugin()
|
||||
{
|
||||
m_iClientCommandIndex = 0;
|
||||
}
|
||||
|
||||
CEmptyServerPlugin::~CEmptyServerPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is loaded, load the interface we need from the engine
|
||||
//---------------------------------------------------------------------------------
|
||||
bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
|
||||
{
|
||||
ConnectTier1Libraries( &interfaceFactory, 1 );
|
||||
ConnectTier2Libraries( &interfaceFactory, 1 );
|
||||
|
||||
playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
|
||||
if ( !playerinfomanager )
|
||||
{
|
||||
Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data
|
||||
}
|
||||
|
||||
botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL);
|
||||
if ( !botmanager )
|
||||
{
|
||||
Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions
|
||||
}
|
||||
|
||||
engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);
|
||||
gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL);
|
||||
helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL);
|
||||
enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL);
|
||||
randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL);
|
||||
|
||||
// get the interfaces we want to use
|
||||
if( ! ( engine && gameeventmanager && g_pFullFileSystem && helpers && enginetrace && randomStr ) )
|
||||
{
|
||||
return false; // we require all these interface to function
|
||||
}
|
||||
|
||||
if ( playerinfomanager )
|
||||
{
|
||||
gpGlobals = playerinfomanager->GetGlobalVars();
|
||||
}
|
||||
|
||||
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
||||
ConVar_Register( 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is unloaded (turned off)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::Unload( void )
|
||||
{
|
||||
gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system
|
||||
|
||||
ConVar_Unregister( );
|
||||
DisconnectTier2Libraries( );
|
||||
DisconnectTier1Libraries( );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::Pause( void )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is unpaused (i.e should start executing again)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::UnPause( void )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: the name of this plugin, returned in "plugin_print" command
|
||||
//---------------------------------------------------------------------------------
|
||||
const char *CEmptyServerPlugin::GetPluginDescription( void )
|
||||
{
|
||||
return "Emtpy-Plugin, Valve";
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::LevelInit( char const *pMapName )
|
||||
{
|
||||
Msg( "Level \"%s\" has been loaded\n", pMapName );
|
||||
gameeventmanager->AddListener( this, true );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start, when the server is ready to accept client connections
|
||||
// edictCount is the number of entities in the level, clientMax is the max client count
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::GameFrame( bool simulating )
|
||||
{
|
||||
if ( simulating )
|
||||
{
|
||||
Bot_RunAll();
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level end (as the server is shutting down or going to a new map)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change
|
||||
{
|
||||
gameeventmanager->RemoveListener( this );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client spawns into a server (i.e as they begin to play)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientActive( edict_t *pEntity )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client leaves a server (or is timed out)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "msg" );
|
||||
kv->SetString( "title", "Hello" );
|
||||
kv->SetString( "msg", "Hello there" );
|
||||
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
|
||||
kv->SetInt( "level", 5);
|
||||
kv->SetInt( "time", 10);
|
||||
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
|
||||
kv->deleteThis();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::SetCommandClient( int index )
|
||||
{
|
||||
m_iClientCommandIndex = index;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict )
|
||||
{
|
||||
if ( playerinfomanager )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict );
|
||||
|
||||
const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" );
|
||||
|
||||
if ( playerinfo && name && playerinfo->GetName() &&
|
||||
Q_stricmp( name, playerinfo->GetName()) ) // playerinfo may be NULL if the MOD doesn't support access to player data
|
||||
// OR if you are accessing the player before they are fully connected
|
||||
{
|
||||
char msg[128];
|
||||
Q_snprintf( msg, sizeof(msg), "Your name changed to \"%s\" (from \"%s\"\n", name, playerinfo->GetName() );
|
||||
engine->ClientPrintf( pEdict, msg ); // this is the bad way to check this, the better option it to listen for the "player_changename" event in FireGameEvent()
|
||||
// this is here to give a real example of how to use the playerinfo interface
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client joins a server
|
||||
//---------------------------------------------------------------------------------
|
||||
PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
|
||||
{
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
CON_COMMAND( DoAskConnect, "Server plugin example of using the ask connect dialog" )
|
||||
{
|
||||
if ( args.ArgC() < 2 )
|
||||
{
|
||||
Warning ( "DoAskConnect <server IP>\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *pServerIP = args.Arg( 1 );
|
||||
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", pServerIP ); // The IP address of the server to connect to goes in the "title" field.
|
||||
kv->SetInt( "time", 3 );
|
||||
|
||||
for ( int i=1; i < gpGlobals->maxClients; i++ )
|
||||
{
|
||||
edict_t *pEdict = engine->PEntityOfEntIndex( i );
|
||||
if ( pEdict )
|
||||
{
|
||||
helpers->CreateMessage( pEdict, DIALOG_ASKCONNECT, kv, &g_EmtpyServerPlugin );
|
||||
}
|
||||
}
|
||||
|
||||
kv->deleteThis();
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's)
|
||||
//---------------------------------------------------------------------------------
|
||||
PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args )
|
||||
{
|
||||
const char *pcmd = args[0];
|
||||
|
||||
if ( !pEntity || pEntity->IsFree() )
|
||||
{
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
if ( FStrEq( pcmd, "menu" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", "You've got options, hit ESC" );
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
|
||||
kv->SetInt( "time", 20 );
|
||||
kv->SetString( "msg", "Pick an option\nOr don't." );
|
||||
|
||||
for( int i = 1; i < 9; i++ )
|
||||
{
|
||||
char num[10], msg[10], cmd[10];
|
||||
Q_snprintf( num, sizeof(num), "%i", i );
|
||||
Q_snprintf( msg, sizeof(msg), "Option %i", i );
|
||||
Q_snprintf( cmd, sizeof(cmd), "option%i", i );
|
||||
|
||||
KeyValues *item1 = kv->FindKey( num, true );
|
||||
item1->SetString( "msg", msg );
|
||||
item1->SetString( "command", cmd );
|
||||
}
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_MENU, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
else if ( FStrEq( pcmd, "rich" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", "A rich message" );
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetInt( "time", 20 );
|
||||
kv->SetString( "msg", "This is a long long long text string.\n\nIt also has line breaks." );
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_TEXT, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
else if ( FStrEq( pcmd, "msg" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", "Just a simple hello" );
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetInt( "time", 20 );
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
else if ( FStrEq( pcmd, "entry" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "entry" );
|
||||
kv->SetString( "title", "Stuff" );
|
||||
kv->SetString( "msg", "Enter something" );
|
||||
kv->SetString( "command", "say" ); // anything they enter into the dialog turns into a say command
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetInt( "time", 20 );
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_ENTRY, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
|
||||
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client is authenticated
|
||||
//---------------------------------------------------------------------------------
|
||||
PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
|
||||
{
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a cvar value query is finished
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue )
|
||||
{
|
||||
Msg( "Cvar query (cookie: %d, status: %d) - name: %s, value: %s\n", iCookie, eStatus, pCvarName, pCvarValue );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when an event is fired
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
|
||||
{
|
||||
const char * name = event->GetName();
|
||||
Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: an example of how to implement a new command
|
||||
//---------------------------------------------------------------------------------
|
||||
CON_COMMAND( empty_version, "prints the version of the empty plugin" )
|
||||
{
|
||||
Msg( "Version:1.0.0.0\n" );
|
||||
}
|
||||
|
||||
CON_COMMAND( empty_log, "logs the version of the empty plugin" )
|
||||
{
|
||||
engine->LogPrint( "Version:1.0.0.0\n" );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: an example cvar
|
||||
//---------------------------------------------------------------------------------
|
||||
static ConVar empty_cvar("plugin_empty", "0", 0, "Example plugin cvar");
|
Reference in New Issue
Block a user