mirror of
https://github.com/alliedmodders/hl2sdk.git
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Added most recent version of unmodified HL2 SDK for Orange Box engine
This commit is contained in:
815
vgui2/vgui_controls/TextImage.cpp
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815
vgui2/vgui_controls/TextImage.cpp
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@ -0,0 +1,815 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation of vgui::TextImage control
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <string.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <assert.h>
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#include <malloc.h>
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#include <vgui/IPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <vgui/IInput.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include <vgui_controls/TextImage.h>
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#include <vgui_controls/Controls.h>
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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// enable this define if you want unlocalized strings logged to files unfound.txt and unlocalized.txt
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// #define LOG_UNLOCALIZED_STRINGS
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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TextImage::TextImage(const char *text) : Image()
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{
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_utext = NULL;
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_textBufferLen = 0;
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_font = INVALID_FONT;
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_fallbackFont = INVALID_FONT;
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_unlocalizedTextSymbol = INVALID_STRING_INDEX;
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_drawWidth = 0;
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_textBufferLen = 0;
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_textLen = 0;
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m_bWrap = false;
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m_bWrapCenter = false;
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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m_pwszEllipsesPosition = NULL;
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m_bUseFallbackFont = false;
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m_bRenderUsingFallbackFont = false;
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SetText(text); // set the text.
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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TextImage::TextImage(const wchar_t *wszText) : Image()
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{
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_utext = NULL;
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_textBufferLen = 0;
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_font = INVALID_FONT;
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_fallbackFont = INVALID_FONT;
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_unlocalizedTextSymbol = INVALID_STRING_INDEX;
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_drawWidth = 0;
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_textBufferLen = 0;
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_textLen = 0;
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m_bWrap = false;
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m_bWrapCenter = false;
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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m_bUseFallbackFont = false;
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m_bRenderUsingFallbackFont = false;
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SetText(wszText); // set the text.
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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TextImage::~TextImage()
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{
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delete [] _utext;
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}
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//-----------------------------------------------------------------------------
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// Purpose: takes the string and looks it up in the localization file to convert it to unicode
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//-----------------------------------------------------------------------------
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void TextImage::SetText(const char *text)
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{
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if (!text)
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{
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text = "";
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}
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// check for localization
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if (*text == '#')
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{
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// try lookup in localization tables
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_unlocalizedTextSymbol = g_pVGuiLocalize->FindIndex(text + 1);
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if (_unlocalizedTextSymbol != INVALID_STRING_INDEX)
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{
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wchar_t *unicode = g_pVGuiLocalize->GetValueByIndex(_unlocalizedTextSymbol);
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SetText(unicode);
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return;
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}
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else
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{
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// could not find string
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// debug code for logging unlocalized strings
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#if defined(LOG_UNLOCALIZED_STRINGS)
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if (*text)
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{
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// write out error to unfound.txt log file
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static bool first = true;
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FILE *f;
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if (first)
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{
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first = false;
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f = fopen("unfound.txt", "wt");
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}
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else
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{
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f = fopen("unfound.txt", "at");
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}
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if (f)
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{
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fprintf(f, "\"%s\"\n", text);
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fclose(f);
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}
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}
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#endif // LOG_UNLOCALIZED_STRINGS
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}
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}
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else
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{
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// debug code for logging unlocalized strings
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#if defined(LOG_UNLOCALIZED_STRINGS)
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if (text[0])
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{
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// setting a label to be ANSI text, write out error to unlocalized.txt log file
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static bool first = true;
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FILE *f;
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if (first)
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{
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first = false;
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f = fopen("unlocalized.txt", "wt");
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}
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else
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{
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f = fopen("unlocalized.txt", "at");
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}
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if (f)
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{
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fprintf(f, "\"%s\"\n", text);
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fclose(f);
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}
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}
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#endif // LOG_UNLOCALIZED_STRINGS
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}
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// convert the ansi string to unicode and use that
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wchar_t unicode[1024];
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g_pVGuiLocalize->ConvertANSIToUnicode(text, unicode, sizeof(unicode));
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SetText(unicode);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the width that the text can be.
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//-----------------------------------------------------------------------------
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void TextImage::SetDrawWidth(int width)
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{
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_drawWidth = width;
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the width that the text can be.
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//-----------------------------------------------------------------------------
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void TextImage::GetDrawWidth(int &width)
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{
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width = _drawWidth;
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets unicode text directly
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//-----------------------------------------------------------------------------
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void TextImage::SetText(const wchar_t *unicode, bool bClearUnlocalizedSymbol)
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{
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if ( bClearUnlocalizedSymbol )
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{
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// Clear out unlocalized text symbol so that changing dialog variables
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// doesn't stomp over the custom unicode string we're being set to.
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_unlocalizedTextSymbol = INVALID_STRING_INDEX;
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}
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if (!unicode)
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{
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unicode = L"";
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}
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// reallocate the buffer if necessary
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_textLen = (short)wcslen(unicode);
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if (_textLen >= _textBufferLen)
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{
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delete [] _utext;
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_textBufferLen = (short)(_textLen + 1);
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_utext = new wchar_t[_textBufferLen];
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}
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m_LineBreaks.RemoveAll();
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m_LineXIndent.RemoveAll();
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// store the text as unicode
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wcscpy(_utext, unicode);
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the text in the textImage
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//-----------------------------------------------------------------------------
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void TextImage::GetText(char *buffer, int bufferSize)
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{
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g_pVGuiLocalize->ConvertUnicodeToANSI(_utext, buffer, bufferSize);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the text in the textImage
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//-----------------------------------------------------------------------------
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void TextImage::GetText(wchar_t *buffer, int bufLenInBytes)
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{
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wcsncpy(buffer, _utext, bufLenInBytes / sizeof(wchar_t));
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void TextImage::GetUnlocalizedText(char *buffer, int bufferSize)
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{
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if (_unlocalizedTextSymbol != INVALID_STRING_INDEX)
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{
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const char *text = g_pVGuiLocalize->GetNameByIndex(_unlocalizedTextSymbol);
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buffer[0] = '#';
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Q_strncpy(buffer + 1, text, bufferSize - 1);
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buffer[bufferSize-1] = 0;
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}
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else
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{
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GetText(buffer, bufferSize);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: unlocalized text symbol
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//-----------------------------------------------------------------------------
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StringIndex_t TextImage::GetUnlocalizedTextSymbol()
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{
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return _unlocalizedTextSymbol;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Changes the current font
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//-----------------------------------------------------------------------------
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void TextImage::SetFont(HFont font)
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{
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_font = font;
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the font of the text.
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//-----------------------------------------------------------------------------
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HFont TextImage::GetFont()
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{
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if ( m_bRenderUsingFallbackFont )
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{
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return _fallbackFont;
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}
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return _font;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the size of the TextImage. This is directly tied to drawWidth
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//-----------------------------------------------------------------------------
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void TextImage::SetSize(int wide, int tall)
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{
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Image::SetSize(wide, tall);
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_drawWidth = wide;
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m_bRecalculateTruncation = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw the Image on screen.
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//-----------------------------------------------------------------------------
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void TextImage::Paint()
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{
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int wide, tall;
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GetSize(wide, tall);
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if (!_utext || GetFont() == INVALID_FONT )
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return;
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if (m_bRecalculateTruncation)
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{
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if ( m_bWrap || m_bWrapCenter )
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{
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RecalculateNewLinePositions();
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}
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RecalculateEllipsesPosition();
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}
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DrawSetTextColor(GetColor());
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HFont font = GetFont();
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DrawSetTextFont(font);
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int lineHeight = surface()->GetFontTall(font);
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int x = 0, y = 0;
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int iIndent = 0;
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int px, py;
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GetPos(px, py);
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int currentLineBreak = 0;
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if ( m_LineXIndent.Count() )
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{
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x = m_LineXIndent[0];
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}
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for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
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{
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wchar_t ch = wsz[0];
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// check for special characters
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if (ch == '\r')
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{
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// ignore, just use \n for newlines
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continue;
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}
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else if (ch == '\n')
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{
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// newline
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iIndent++;
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if ( iIndent < m_LineXIndent.Count() )
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{
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x = m_LineXIndent[iIndent];
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}
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else
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{
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x = 0;
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}
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y += lineHeight;
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continue;
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}
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else if (ch == '&')
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{
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// "&&" means draw a single ampersand, single one is a shortcut character
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if (wsz[1] == '&')
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{
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// just move on and draw the second ampersand
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wsz++;
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}
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else
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{
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// draw the underline, then continue to the next character without moving forward
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#ifdef VGUI_DRAW_HOTKEYS_ENABLED
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DrawPrintChar(x + px, y + py, '_');
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#endif
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continue;
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}
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}
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// see if we've hit the truncated portion of the string
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if (wsz == m_pwszEllipsesPosition)
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{
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// string is truncated, draw ellipses
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for (int i = 0; i < 3; i++)
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{
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surface()->DrawSetTextPos(x + px, y + py);
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surface()->DrawUnicodeChar('.');
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x += surface()->GetCharacterWidth(font, '.');
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}
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break;
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}
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if (currentLineBreak != m_LineBreaks.Count())
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{
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if (wsz == m_LineBreaks[currentLineBreak])
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{
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// newline
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iIndent++;
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if ( iIndent < m_LineXIndent.Count() )
|
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{
|
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x = m_LineXIndent[iIndent];
|
||||
}
|
||||
else
|
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{
|
||||
x = 0;
|
||||
}
|
||||
|
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y += lineHeight;
|
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currentLineBreak++;
|
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}
|
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}
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// Underlined text wants to draw the spaces anyway
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surface()->DrawSetTextPos(x + px, y + py);
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surface()->DrawUnicodeChar(ch);
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x += surface()->GetCharacterWidth(font, ch);
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}
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// Useful debugging
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/*
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DrawSetColor(GetColor());
|
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DrawOutlinedRect( 0,0, _drawWidth, tall );
|
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*/
|
||||
}
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//-----------------------------------------------------------------------------
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// Purpose: Get the size of a text string in pixels
|
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//-----------------------------------------------------------------------------
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void TextImage::GetTextSize(int &wide, int &tall)
|
||||
{
|
||||
wide = 0;
|
||||
tall = 0;
|
||||
int maxWide = 0;
|
||||
const wchar_t *text = _utext;
|
||||
|
||||
HFont font = _font;
|
||||
if ( font == INVALID_FONT )
|
||||
return;
|
||||
|
||||
if ( m_bWrap || m_bWrapCenter )
|
||||
{
|
||||
RecalculateNewLinePositions();
|
||||
}
|
||||
|
||||
// For height, use the remapped font
|
||||
int fontHeight = surface()->GetFontTall(GetFont());
|
||||
tall = fontHeight;
|
||||
|
||||
int textLen = wcslen(text);
|
||||
for (int i = 0; i < textLen; i++)
|
||||
{
|
||||
// handle stupid special characters, these should be removed
|
||||
if (text[i] == '&' && text[i + 1] != 0)
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
int a, b, c;
|
||||
surface()->GetCharABCwide(font, text[i], a, b, c);
|
||||
wide += (a + b + c);
|
||||
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
tall += fontHeight;
|
||||
if(wide>maxWide)
|
||||
{
|
||||
maxWide=wide;
|
||||
}
|
||||
wide=0; // new line, wide is reset...
|
||||
}
|
||||
|
||||
if ( m_bWrap || m_bWrapCenter )
|
||||
{
|
||||
for(int j=0; j<m_LineBreaks.Count(); j++)
|
||||
{
|
||||
if ( &text[i] == m_LineBreaks[j] )
|
||||
{
|
||||
tall += fontHeight;
|
||||
if(wide>maxWide)
|
||||
{
|
||||
maxWide=wide;
|
||||
}
|
||||
wide=0; // new line, wide is reset...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (wide < maxWide)
|
||||
{
|
||||
// maxWide only gets set if a newline is in the label
|
||||
wide = maxWide;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Get the size of the text in the image
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextImage::GetContentSize(int &wide, int &tall)
|
||||
{
|
||||
GetTextSize(wide, tall);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Resize the text image to the content size
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextImage::ResizeImageToContent()
|
||||
{
|
||||
int wide, tall;
|
||||
GetContentSize(wide, tall);
|
||||
SetSize(wide, tall);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Recalculates line breaks
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextImage::RecalculateNewLinePositions()
|
||||
{
|
||||
HFont font = GetFont();
|
||||
|
||||
int charWidth;
|
||||
int x = 0;
|
||||
|
||||
//int wordStartIndex = 0;
|
||||
wchar_t *wordStartIndex = _utext;
|
||||
int wordLength = 0;
|
||||
bool hasWord = false;
|
||||
bool justStartedNewLine = true;
|
||||
bool wordStartedOnNewLine = true;
|
||||
|
||||
int startChar = 0;
|
||||
|
||||
// clear the line breaks list
|
||||
m_LineBreaks.RemoveAll();
|
||||
m_LineXIndent.RemoveAll();
|
||||
|
||||
// handle the case where this char is a new line, in that case
|
||||
// we have already taken its break index into account above so skip it.
|
||||
if (_utext[startChar] == '\r' || _utext[startChar] == '\n')
|
||||
{
|
||||
startChar++;
|
||||
}
|
||||
|
||||
// loop through all the characters
|
||||
for (wchar_t *wsz = &_utext[startChar]; *wsz != 0; wsz++)
|
||||
{
|
||||
wchar_t ch = wsz[0];
|
||||
|
||||
// line break only on whitespace characters
|
||||
if (!iswspace(ch))
|
||||
{
|
||||
if ( !hasWord )
|
||||
{
|
||||
// Start a new word
|
||||
wordStartIndex = wsz;
|
||||
hasWord = true;
|
||||
wordStartedOnNewLine = justStartedNewLine;
|
||||
wordLength = 0;
|
||||
}
|
||||
//else append to the current word
|
||||
}
|
||||
else
|
||||
{
|
||||
// whitespace/punctuation character
|
||||
// end the word
|
||||
hasWord = false;
|
||||
}
|
||||
|
||||
// get the width
|
||||
charWidth = surface()->GetCharacterWidth(font, ch);
|
||||
if (!iswcntrl(ch))
|
||||
{
|
||||
justStartedNewLine = false;
|
||||
}
|
||||
|
||||
// check to see if the word is past the end of the line [wordStartIndex, i)
|
||||
if ((x + charWidth) > _drawWidth || ch == '\r' || ch == '\n')
|
||||
{
|
||||
justStartedNewLine = true;
|
||||
hasWord = false;
|
||||
|
||||
if (ch == '\r' || ch == '\n')
|
||||
{
|
||||
// set the break at the current character
|
||||
//don't do this, paint will manually wrap on newline chars
|
||||
// m_LineBreaks.AddToTail(i);
|
||||
}
|
||||
else if (wordStartedOnNewLine)
|
||||
{
|
||||
// word is longer than a line, so set the break at the current cursor
|
||||
m_LineBreaks.AddToTail(wsz);
|
||||
}
|
||||
else
|
||||
{
|
||||
// set it at the last word Start
|
||||
m_LineBreaks.AddToTail(wordStartIndex);
|
||||
|
||||
// just back to reparse the next line of text
|
||||
// ywb 8/1/07: Back off one extra char since the 'continue' will increment wsz for us by one in the for loop
|
||||
wsz = wordStartIndex - 1;
|
||||
}
|
||||
|
||||
// reset word length
|
||||
wordLength = 0;
|
||||
x = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
// add to the size
|
||||
x += charWidth;
|
||||
wordLength += charWidth;
|
||||
}
|
||||
|
||||
RecalculateCenterWrapIndents();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Calculates where the text should be truncated
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextImage::RecalculateEllipsesPosition()
|
||||
{
|
||||
m_bRecalculateTruncation = false;
|
||||
m_pwszEllipsesPosition = NULL;
|
||||
|
||||
//don't insert ellipses on wrapped strings
|
||||
if ( m_bWrap || m_bWrapCenter )
|
||||
return;
|
||||
|
||||
// don't truncate strings with newlines
|
||||
if (wcschr(_utext, '\n') != NULL)
|
||||
return;
|
||||
|
||||
if ( _drawWidth == 0 )
|
||||
{
|
||||
int h;
|
||||
GetSize( _drawWidth, h );
|
||||
}
|
||||
|
||||
for ( int check = 0; check < (m_bUseFallbackFont ? 2 : 1); ++check )
|
||||
{
|
||||
HFont font = GetFont();
|
||||
if ( check == 1 && _fallbackFont != INVALID_FONT )
|
||||
{
|
||||
m_pwszEllipsesPosition = NULL;
|
||||
font = _fallbackFont;
|
||||
m_bRenderUsingFallbackFont = true;
|
||||
}
|
||||
|
||||
int ellipsesWidth = 3 * surface()->GetCharacterWidth(font, '.');
|
||||
int x = 0;
|
||||
|
||||
for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
|
||||
{
|
||||
wchar_t ch = wsz[0];
|
||||
|
||||
// check for special characters
|
||||
if (ch == '\r')
|
||||
{
|
||||
// ignore, just use \n for newlines
|
||||
continue;
|
||||
}
|
||||
else if (ch == '&')
|
||||
{
|
||||
// "&&" means draw a single ampersand, single one is a shortcut character
|
||||
if (wsz[1] == '&')
|
||||
{
|
||||
// just move on and draw the second ampersand
|
||||
wsz++;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// don't truncate the first character
|
||||
if (wsz == _utext)
|
||||
continue;
|
||||
|
||||
int len = surface()->GetCharacterWidth(font, ch);
|
||||
if (x + len + ellipsesWidth > _drawWidth)
|
||||
{
|
||||
// potential have an ellipses, see if the remaining characters will fit
|
||||
int remainingLength = len;
|
||||
for (const wchar_t *rwsz = wsz + 1; *rwsz != 0; rwsz++)
|
||||
{
|
||||
remainingLength += surface()->GetCharacterWidth(font, *rwsz);
|
||||
}
|
||||
|
||||
if (x + remainingLength > _drawWidth)
|
||||
{
|
||||
// looks like we've got an ellipses situation
|
||||
m_pwszEllipsesPosition = wsz;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
x += len;
|
||||
}
|
||||
|
||||
// Didn't need ellipses...
|
||||
if ( !m_pwszEllipsesPosition )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void TextImage::SetWrap( bool bWrap )
|
||||
{
|
||||
m_bWrap = bWrap;
|
||||
}
|
||||
|
||||
void TextImage::SetCenterWrap( bool bWrap )
|
||||
{
|
||||
m_bWrapCenter = bWrap;
|
||||
}
|
||||
|
||||
|
||||
void TextImage::SetUseFallbackFont( bool bState, HFont hFallback )
|
||||
{
|
||||
m_bUseFallbackFont = bState;
|
||||
_fallbackFont = hFallback;
|
||||
}
|
||||
|
||||
void TextImage::ResizeImageToContentMaxWidth( int nMaxWidth )
|
||||
{
|
||||
_drawWidth = nMaxWidth;
|
||||
// Since we might have to use the "fallback" font, go ahead and recalc the ellipses state first to see if that's the case
|
||||
// NOTE: I think there may be a race condition lurking here, but this seems to work.
|
||||
if ( m_bRecalculateTruncation )
|
||||
{
|
||||
if ( m_bWrap || m_bWrapCenter )
|
||||
{
|
||||
RecalculateNewLinePositions();
|
||||
}
|
||||
|
||||
RecalculateEllipsesPosition();
|
||||
}
|
||||
|
||||
ResizeImageToContent();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: For center wrapping of multi-line text images, determines the indent each line needs to be centered
|
||||
//-----------------------------------------------------------------------------
|
||||
void TextImage::RecalculateCenterWrapIndents()
|
||||
{
|
||||
m_LineXIndent.RemoveAll();
|
||||
|
||||
if ( !m_bWrapCenter )
|
||||
return;
|
||||
|
||||
if (!_utext || GetFont() == INVALID_FONT )
|
||||
return;
|
||||
|
||||
HFont font = GetFont();
|
||||
int px, py;
|
||||
GetPos(px, py);
|
||||
|
||||
int currentLineBreak = 0;
|
||||
int iCurLineW = 0;
|
||||
|
||||
for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
|
||||
{
|
||||
wchar_t ch = wsz[0];
|
||||
|
||||
// check for special characters
|
||||
if (ch == '\r')
|
||||
{
|
||||
// ignore, just use \n for newlines
|
||||
continue;
|
||||
}
|
||||
else if (ch == '\n')
|
||||
{
|
||||
int iIdx = m_LineXIndent.AddToTail();
|
||||
m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
|
||||
|
||||
iCurLineW = 0;
|
||||
continue;
|
||||
}
|
||||
else if (ch == '&')
|
||||
{
|
||||
// "&&" means draw a single ampersand, single one is a shortcut character
|
||||
if (wsz[1] == '&')
|
||||
{
|
||||
// just move on and draw the second ampersand
|
||||
wsz++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// draw the underline, then continue to the next character without moving forward
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't need to check ellipses, they're not used when wrapping
|
||||
|
||||
if (currentLineBreak != m_LineBreaks.Count())
|
||||
{
|
||||
if (wsz == m_LineBreaks[currentLineBreak])
|
||||
{
|
||||
int iIdx = m_LineXIndent.AddToTail();
|
||||
m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
|
||||
|
||||
iCurLineW = 0;
|
||||
currentLineBreak++;
|
||||
}
|
||||
}
|
||||
|
||||
iCurLineW += surface()->GetCharacterWidth(font, ch);
|
||||
}
|
||||
|
||||
// Add the final line
|
||||
int iIdx = m_LineXIndent.AddToTail();
|
||||
m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
|
||||
}
|
||||
|
Reference in New Issue
Block a user