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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00
This commit is contained in:
Nicholas Hastings
2016-10-07 07:37:39 -04:00

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@ -126,6 +126,8 @@ public:
// removes a listener // removes a listener
virtual void RemoveListener( IGameEventListener2 *listener) = 0; virtual void RemoveListener( IGameEventListener2 *listener) = 0;
virtual void AddListenerGlobal( IGameEventListener2 * listener, bool bIsServerSide ) = 0;
// create an event by name, but doesn't fire it. returns NULL is event is not // create an event by name, but doesn't fire it. returns NULL is event is not
// known or no listener is registered for it. bForce forces the creation even if no listener is active // known or no listener is registered for it. bForce forces the creation even if no listener is active
virtual IGameEvent *CreateEvent( const char *name, bool bForce = false, int *pCookie = NULL ) = 0; virtual IGameEvent *CreateEvent( const char *name, bool bForce = false, int *pCookie = NULL ) = 0;
@ -145,6 +147,8 @@ public:
// write/read event to/from bitbuffer // write/read event to/from bitbuffer
virtual bool SerializeEvent( IGameEvent *event, bf_write *buf ) = 0; virtual bool SerializeEvent( IGameEvent *event, bf_write *buf ) = 0;
virtual IGameEvent *UnserializeEvent( bf_read *buf ) = 0; // create new KeyValues, must be deleted virtual IGameEvent *UnserializeEvent( bf_read *buf ) = 0; // create new KeyValues, must be deleted
virtual KeyValues *GetEventDataTypes( IGameEvent *event ) = 0;
}; };
// the old game event manager interface, don't use it. Rest is legacy support: // the old game event manager interface, don't use it. Rest is legacy support:
@ -178,7 +182,7 @@ public:
virtual bool AddListener( IGameEventListener * listener, bool bIsServerSide ) = 0; virtual bool AddListener( IGameEventListener * listener, bool bIsServerSide ) = 0;
// removes a listener // removes a listener
virtual void RemoveListener( IGameEventListener * listener) = 0; virtual void RemoveListener( IGameEventListener * listener ) = 0;
// fires an global event, specific event data is stored in KeyValues // fires an global event, specific event data is stored in KeyValues
// local listeners will receive the event instantly // local listeners will receive the event instantly