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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 64f3b0abed
commit 0e42951d44
210 changed files with 27490 additions and 1351 deletions

View File

@ -96,7 +96,7 @@ void CFuncNavCost::Spawn( void )
for( char *token = strtok( buffer, " " ); token; token = strtok( NULL, " " ) )
{
m_tags.AddToTail( token );
m_tags.AddToTail( CFmtStr( "%s", token ) );
}
delete [] buffer;
@ -189,6 +189,19 @@ bool CFuncNavCost::IsApplicableTo( CBaseCombatCharacter *who ) const
return true;
}
// check custom bomb_carrier tags for this bot
for( int i=0; i<m_tags.Count(); ++i )
{
const char* pszTag = m_tags[i];
if ( V_stristr( pszTag, "bomb_carrier" ) )
{
if ( bot->HasTag( pszTag ) )
{
return true;
}
}
}
// the bomb carrier only pays attention to bomb_carrier costs
return false;
}
@ -217,6 +230,11 @@ bool CFuncNavCost::IsApplicableTo( CBaseCombatCharacter *who ) const
}
}
if ( bot->HasMission( CTFBot::MISSION_REPROGRAMMED ) )
{
return false;
}
if ( !bot->IsOnAnyMission() )
{
if ( HasTag( "common" ) )