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* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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materialsystem/stdshaders/common_pragmas.h
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38
materialsystem/stdshaders/common_pragmas.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Common shader compiler pragmas
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef COMMON_PRAGMAS_H_
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#define COMMON_PRAGMAS_H_
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//
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// Validated shader models:
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//
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// SHADER_MODEL_VS_1_1
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// SHADER_MODEL_VS_2_0
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// SHADER_MODEL_VS_3_0
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//
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// SHADER_MODEL_PS_1_1
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// SHADER_MODEL_PS_1_4
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// SHADER_MODEL_PS_2_0
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// SHADER_MODEL_PS_2_B
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// SHADER_MODEL_PS_3_0
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//
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//
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//
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// Platforms:
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//
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// PC
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// _X360
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//
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// Special pragmas silencing common warnings
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#pragma warning ( disable : 3557 ) // warning X3557: Loop only executes for N iteration(s), forcing loop to unroll
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#pragma warning ( disable : 3595 ) // warning X3595: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused
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#pragma warning ( disable : 3596 ) // warning X3596: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused
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#pragma warning ( disable : 4702 ) // warning X4702: complement opportunity missed because input result WAS clamped from 0 to 1
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#endif //#ifndef COMMON_PRAGMAS_H_
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