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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 64f3b0abed
commit 0e42951d44
210 changed files with 27490 additions and 1351 deletions

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Common shader compiler pragmas
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef COMMON_PRAGMAS_H_
#define COMMON_PRAGMAS_H_
//
// Validated shader models:
//
// SHADER_MODEL_VS_1_1
// SHADER_MODEL_VS_2_0
// SHADER_MODEL_VS_3_0
//
// SHADER_MODEL_PS_1_1
// SHADER_MODEL_PS_1_4
// SHADER_MODEL_PS_2_0
// SHADER_MODEL_PS_2_B
// SHADER_MODEL_PS_3_0
//
//
//
// Platforms:
//
// PC
// _X360
//
// Special pragmas silencing common warnings
#pragma warning ( disable : 3557 ) // warning X3557: Loop only executes for N iteration(s), forcing loop to unroll
#pragma warning ( disable : 3595 ) // warning X3595: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused
#pragma warning ( disable : 3596 ) // warning X3596: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused
#pragma warning ( disable : 4702 ) // warning X4702: complement opportunity missed because input result WAS clamped from 0 to 1
#endif //#ifndef COMMON_PRAGMAS_H_