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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 64f3b0abed
commit 0e42951d44
210 changed files with 27490 additions and 1351 deletions

View File

@ -10,7 +10,7 @@
#pragma once
#endif
#if defined( USE_SDL ) || defined( OSX )
#if defined( USE_SDL )
#include "tier0/threadtools.h"
#include "appframework/IAppSystem.h"
@ -29,18 +29,12 @@ class CShowPixelsParams;
#endif
// if you rev this version also update materialsystem/cmaterialsystem.cpp CMaterialSystem::Connect as it defines the string directly
#if defined( USE_SDL )
#define SDLMGR_INTERFACE_VERSION "SDLMgrInterface001"
#elif defined( OSX )
#define COCOAMGR_INTERFACE_VERSION "CocoaMgrInterface006"
#endif
#define SDLMGR_INTERFACE_VERSION "SDLMgrInterface001"
class CCocoaEvent;
class CStackCrawlParams;
#if defined( USE_SDL )
typedef struct SDL_Cursor SDL_Cursor;
#endif
class ILauncherMgr : public IAppSystem
{
@ -103,11 +97,9 @@ public:
virtual void *GetWindowRef() = 0;
virtual void SetMouseVisible( bool bState ) = 0;
#ifdef USE_SDL
virtual void SetMouseCursor( SDL_Cursor *hCursor ) = 0;
virtual void SetForbidMouseGrab( bool bForbidMouseGrab ) = 0;
virtual void OnFrameRendered() = 0;
#endif
virtual void SetGammaRamp( const uint16 *pRed, const uint16 *pGreen, const uint16 *pBlue ) = 0;
@ -163,6 +155,6 @@ public:
int m_MouseButton; // which of the CocoaMouseButton_t buttons this is for from above
};
#endif // USE_SDL || OSX
#endif // defined( USE_SDL )
#endif // ILAUNCHERMGR_H