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https://github.com/alliedmodders/hl2sdk.git
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Update INetworkSystem
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@ -73,73 +73,73 @@ abstract_class INetworkSystem : public IAppSystem
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public:
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public:
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virtual void InitGameServer() = 0;
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virtual void InitGameServer() = 0;
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virtual void ShutdownGameServer() = 0;
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virtual void ShutdownGameServer() = 0;
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virtual int CreateSocket( int, int, int, int, int, const char * ) = 0;
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virtual int CreateSocket( int, int, int, int, int, const char * ) = 0;
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virtual void OpenSocket( int sock ) = 0;
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virtual void OpenSocket( int sock ) = 0;
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virtual bool IsOpen ( int sock ) = 0;
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virtual void ConnectSocket( int sock, const netadr_t &adr ) = 0;
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virtual bool IsSocketOpen( int sock ) = 0;
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virtual void CloseSocket( int sock ) = 0;
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virtual void CloseSocket( int sock ) = 0;
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virtual void ForceReopenSocket( int sock, int ) = 0;
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virtual void EnableLoopbackBetweenSockets( int sock1, int sock2 ) = 0;
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virtual void SetRemoteStreamChannel( int, int ) = 0;
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virtual void AddExtraSocket( int, const char * ) = 0;
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virtual void RemoveAllExtraSockets() = 0;
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virtual int InitPeerToPeerNetworking( IPeerToPeerCallbacks * ) = 0;
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virtual void ShutdownPeerToPeerNetworking( int sock ) = 0;
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virtual void TerminatePeerToPeerSockets( int sock ) = 0;
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virtual void P2PAcceptableConnectionsChanged( ESteamP2PConnectionOwner owner ) = 0;
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virtual void EnableLoopbackBetweenSockets( int, int ) = 0;
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virtual void SetDefaultBroadcastPort( int port ) = 0;
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virtual void SetDefaultBroadcastPort( int port ) = 0;
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virtual void RunFrame( double ) = 0;
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virtual void PollSocket( int sock, IConnectionlessPacketHandler * ) = 0;
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virtual void SendQueuedPackets() = 0;
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virtual void FlushPeerToPeerChannels( int sock ) = 0;
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virtual void unk001() = 0;
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virtual void SleepUntilMessages( int, int ) = 0;
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virtual void InitPostFork() = 0;
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virtual INetChannel *CreateNetChannel( int sock, const ns_address *adr, uint32 steam_handle, const char *, uint32, uint32 ) = 0;
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virtual void SetSubProcess( bool ) = 0;
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virtual void SendPacket( INetChannel *netchan, int, const ns_address &adr, const unsigned char *, int, bf_write *, bool, unsigned int ) = 0;
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virtual void ProcessSocket( int sock, IConnectionlessPacketHandler *handler ) = 0;
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virtual void ProcessIncomingP2PRequests( ESteamP2PConnectionOwner, ISteamP2PAllowConnection * ) = 0;
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virtual void PollSocket( int, IConnectionlessPacketHandler * ) = 0;
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virtual void ProcessSocketMessages( int ) = 0;
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virtual INetChannel *CreateNetChannel( int, const ns_address *adr, const char *, uint32, uint32 ) = 0;
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virtual INetChannel *CreateNetChannel( int, const CPeerToPeerAddress &, const char * ) = 0;
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virtual void RemoveNetChannel( INetChannel *netchan, bool ) = 0;
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virtual void RemoveNetChannel( INetChannel *netchan, bool ) = 0;
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virtual void RemoveNetChannelByAddress(int, const CPeerToPeerAddress &) = 0;
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virtual bool RemoveNetChannelByAddress( int, const ns_address *adr ) = 0;
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virtual void ListenSocket( int sock, bool ) = 0;
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virtual void ConnectSocket( int sock , const netadr_t &adr ) = 0;
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virtual void PrintNetworkStats() = 0;
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virtual void CloseNetworkSocket( int sock, int ) = 0;
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virtual void OutOfBandPrintf( int sock, const ns_address &adr, const char *format, ...) = 0;
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virtual void unk101() = 0;
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virtual void OutOfBandDelayedPrintf( int sock, const ns_address &adr, unsigned int delay, const char *format, ...) = 0;
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virtual void unk102() = 0;
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virtual void SetTime( double time ) = 0;
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virtual void SetTimeScale( float timeScale ) = 0;
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virtual const char *DescribeSocket( int sock ) = 0;
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virtual double GetNetTime() const = 0;
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virtual bool IsValidSocket( int sock ) = 0;
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virtual void DescribeSocket( int sock ) = 0;
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virtual void BufferToBufferCompress( char *, unsigned int *, const char *, unsigned int ) = 0;
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virtual void BufferToBufferCompress( uint8 *pDest, int &nDestSize, uint8 *pIn, unsigned int nInSize ) = 0;
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virtual void BufferToBufferDecompress( char *, unsigned int *, char const *, unsigned int ) = 0;
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virtual void BufferToBufferDecompress( uint8 *pDest, int &nDestSize, uint8 *pIn, unsigned int nInSize ) = 0;
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virtual netadr_t& GetPublicAdr() = 0;
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virtual netadr_t& GetLocalAdr() = 0;
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virtual netadr_t &GetPublicAdr() = 0;
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virtual float GetFakeLag() = 0;
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virtual netadr_t &GetLocalAdr() = 0;
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virtual uint16 GetUDPPort( int ) = 0;
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virtual float GetFakeLag( int sock ) = 0;
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virtual bool IsSafeFileToDownload( const char *file ) = 0;
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virtual uint16 GetUDPPort( int sock ) = 0;
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virtual bool IsValidFileTransferExtension( const char *extension ) = 0;
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virtual bool CanRedownloadFile( const char *file ) = 0;
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virtual void unk201() = 0;
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virtual void AddNetworkConfigChangedCallback( INetworkConfigChanged *callback ) = 0;
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virtual void unk202() = 0;
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virtual void RemoveNetworkConfigChangedCallback( INetworkConfigChanged *callback ) = 0;
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virtual void AddNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
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virtual void RemoveNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
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virtual void AddNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
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virtual void RemoveNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
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virtual void AddNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
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virtual void RemoveNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
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virtual void AddNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
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virtual void RemoveNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
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virtual void AddNetworkChannelNotifyCallback( INetworkChannelNotify *callback ) = 0;
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virtual void RemoveNetworkChannelNotifyCallback( INetworkChannelNotify *callback ) = 0;
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virtual void CloseAllSockets() = 0;
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virtual void CloseAllSockets() = 0;
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virtual int FindSocket( const CUtlStringToken & ) = 0;
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virtual NetScratchBuffer_t *GetScratchBuffer( void ) = 0;
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virtual NetScratchBuffer_t *GetScratchBuffer( void ) = 0;
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virtual void PutScratchBuffer( NetScratchBuffer_t * ) = 0;
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virtual void PutScratchBuffer( NetScratchBuffer_t * ) = 0;
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virtual void ReceivedSteamDatagramTicket( const CMsgSteamDatagramGameServerAuthTicket & ) = 0;
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virtual void *GetSteamDatagramClient( void ) = 0;
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// Returns SteamNetworkingUtils004 interface
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virtual void *GetSteamNetworkUtils() = 0;
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// Returns SteamApi SteamNetworkingSockets012 interface
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virtual void *GetSteamUserNetworkingSockets() = 0;
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// Returns GameServer SteamNetworkingSockets012 interface
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virtual void *GetSteamGameServerNetworkingSockets() = 0;
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// Returns either User or GameServer SteamNetworkingSockets012 interface
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virtual void *GetSteamNetworkingSockets() = 0;
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// Returns SteamNetworkingMessages002 interface
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virtual void *GetSteamNetworkingMessages() = 0;
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virtual void unk301() = 0;
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virtual void unk302() = 0;
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virtual void unk303() = 0;
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virtual void unk304() = 0;
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virtual void unk305() = 0;
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virtual void InitNetworkSystem() = 0;
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virtual void unk401() = 0;
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virtual void unk402() = 0;
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virtual ~INetworkSystem() = 0;
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};
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};
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DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
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DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
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