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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

Update INetworkSystem

This commit is contained in:
GAMMACASE
2025-08-13 17:45:50 +03:00
parent efc302d9fa
commit 138ea7ca76

View File

@ -73,73 +73,73 @@ abstract_class INetworkSystem : public IAppSystem
public: public:
virtual void InitGameServer() = 0; virtual void InitGameServer() = 0;
virtual void ShutdownGameServer() = 0; virtual void ShutdownGameServer() = 0;
virtual int CreateSocket( int, int, int, int, int, const char * ) = 0; virtual int CreateSocket( int, int, int, int, int, const char * ) = 0;
virtual void OpenSocket( int sock ) = 0; virtual void OpenSocket( int sock ) = 0;
virtual bool IsOpen ( int sock ) = 0; virtual void ConnectSocket( int sock, const netadr_t &adr ) = 0;
virtual bool IsSocketOpen( int sock ) = 0;
virtual void CloseSocket( int sock ) = 0; virtual void CloseSocket( int sock ) = 0;
virtual void ForceReopenSocket( int sock, int ) = 0; virtual void EnableLoopbackBetweenSockets( int sock1, int sock2 ) = 0;
virtual void SetRemoteStreamChannel( int, int ) = 0;
virtual void AddExtraSocket( int, const char * ) = 0;
virtual void RemoveAllExtraSockets() = 0;
virtual int InitPeerToPeerNetworking( IPeerToPeerCallbacks * ) = 0;
virtual void ShutdownPeerToPeerNetworking( int sock ) = 0;
virtual void TerminatePeerToPeerSockets( int sock ) = 0;
virtual void P2PAcceptableConnectionsChanged( ESteamP2PConnectionOwner owner ) = 0;
virtual void EnableLoopbackBetweenSockets( int, int ) = 0;
virtual void SetDefaultBroadcastPort( int port ) = 0; virtual void SetDefaultBroadcastPort( int port ) = 0;
virtual void RunFrame( double ) = 0; virtual void PollSocket( int sock, IConnectionlessPacketHandler * ) = 0;
virtual void SendQueuedPackets() = 0;
virtual void FlushPeerToPeerChannels( int sock ) = 0; virtual void unk001() = 0;
virtual void SleepUntilMessages( int, int ) = 0;
virtual void InitPostFork() = 0; virtual INetChannel *CreateNetChannel( int sock, const ns_address *adr, uint32 steam_handle, const char *, uint32, uint32 ) = 0;
virtual void SetSubProcess( bool ) = 0;
virtual void SendPacket( INetChannel *netchan, int, const ns_address &adr, const unsigned char *, int, bf_write *, bool, unsigned int ) = 0;
virtual void ProcessSocket( int sock, IConnectionlessPacketHandler *handler ) = 0;
virtual void ProcessIncomingP2PRequests( ESteamP2PConnectionOwner, ISteamP2PAllowConnection * ) = 0;
virtual void PollSocket( int, IConnectionlessPacketHandler * ) = 0;
virtual void ProcessSocketMessages( int ) = 0;
virtual INetChannel *CreateNetChannel( int, const ns_address *adr, const char *, uint32, uint32 ) = 0;
virtual INetChannel *CreateNetChannel( int, const CPeerToPeerAddress &, const char * ) = 0;
virtual void RemoveNetChannel( INetChannel *netchan, bool ) = 0; virtual void RemoveNetChannel( INetChannel *netchan, bool ) = 0;
virtual void RemoveNetChannelByAddress(int, const CPeerToPeerAddress &) = 0; virtual bool RemoveNetChannelByAddress( int, const ns_address *adr ) = 0;
virtual void ListenSocket( int sock, bool ) = 0;
virtual void ConnectSocket( int sock , const netadr_t &adr ) = 0; virtual void PrintNetworkStats() = 0;
virtual void CloseNetworkSocket( int sock, int ) = 0;
virtual void OutOfBandPrintf( int sock, const ns_address &adr, const char *format, ...) = 0; virtual void unk101() = 0;
virtual void OutOfBandDelayedPrintf( int sock, const ns_address &adr, unsigned int delay, const char *format, ...) = 0; virtual void unk102() = 0;
virtual void SetTime( double time ) = 0;
virtual void SetTimeScale( float timeScale ) = 0; virtual const char *DescribeSocket( int sock ) = 0;
virtual double GetNetTime() const = 0; virtual bool IsValidSocket( int sock ) = 0;
virtual void DescribeSocket( int sock ) = 0;
virtual void BufferToBufferCompress( char *, unsigned int *, const char *, unsigned int ) = 0; virtual void BufferToBufferCompress( uint8 *pDest, int &nDestSize, uint8 *pIn, unsigned int nInSize ) = 0;
virtual void BufferToBufferDecompress( char *, unsigned int *, char const *, unsigned int ) = 0; virtual void BufferToBufferDecompress( uint8 *pDest, int &nDestSize, uint8 *pIn, unsigned int nInSize ) = 0;
virtual netadr_t& GetPublicAdr() = 0;
virtual netadr_t& GetLocalAdr() = 0; virtual netadr_t &GetPublicAdr() = 0;
virtual float GetFakeLag() = 0; virtual netadr_t &GetLocalAdr() = 0;
virtual uint16 GetUDPPort( int ) = 0; virtual float GetFakeLag( int sock ) = 0;
virtual bool IsSafeFileToDownload( const char *file ) = 0; virtual uint16 GetUDPPort( int sock ) = 0;
virtual bool IsValidFileTransferExtension( const char *extension ) = 0;
virtual bool CanRedownloadFile( const char *file ) = 0; virtual void unk201() = 0;
virtual void AddNetworkConfigChangedCallback( INetworkConfigChanged *callback ) = 0; virtual void unk202() = 0;
virtual void RemoveNetworkConfigChangedCallback( INetworkConfigChanged *callback ) = 0;
virtual void AddNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
virtual void RemoveNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
virtual void AddNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
virtual void RemoveNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
virtual void AddNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
virtual void RemoveNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
virtual void AddNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
virtual void RemoveNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
virtual void AddNetworkChannelNotifyCallback( INetworkChannelNotify *callback ) = 0;
virtual void RemoveNetworkChannelNotifyCallback( INetworkChannelNotify *callback ) = 0;
virtual void CloseAllSockets() = 0; virtual void CloseAllSockets() = 0;
virtual int FindSocket( const CUtlStringToken & ) = 0;
virtual NetScratchBuffer_t *GetScratchBuffer( void ) = 0; virtual NetScratchBuffer_t *GetScratchBuffer( void ) = 0;
virtual void PutScratchBuffer( NetScratchBuffer_t * ) = 0; virtual void PutScratchBuffer( NetScratchBuffer_t * ) = 0;
virtual void ReceivedSteamDatagramTicket( const CMsgSteamDatagramGameServerAuthTicket & ) = 0;
virtual void *GetSteamDatagramClient( void ) = 0; // Returns SteamNetworkingUtils004 interface
virtual void *GetSteamNetworkUtils() = 0;
// Returns SteamApi SteamNetworkingSockets012 interface
virtual void *GetSteamUserNetworkingSockets() = 0;
// Returns GameServer SteamNetworkingSockets012 interface
virtual void *GetSteamGameServerNetworkingSockets() = 0;
// Returns either User or GameServer SteamNetworkingSockets012 interface
virtual void *GetSteamNetworkingSockets() = 0;
// Returns SteamNetworkingMessages002 interface
virtual void *GetSteamNetworkingMessages() = 0;
virtual void unk301() = 0;
virtual void unk302() = 0;
virtual void unk303() = 0;
virtual void unk304() = 0;
virtual void unk305() = 0;
virtual void InitNetworkSystem() = 0;
virtual void unk401() = 0;
virtual void unk402() = 0;
virtual ~INetworkSystem() = 0;
}; };
DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem ); DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );