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https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@ -1148,9 +1148,9 @@ void FX_Explosion( Vector& origin, Vector& normal, char materialType )
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pParticle->m_flRollDelta = random->RandomFloat( 0, 360 );
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float colorRamp = random->RandomFloat( 0.75f, 1.5f );
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pParticle->m_uchColor[0] = min( 1.0f, r*colorRamp )*255.0f;
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pParticle->m_uchColor[1] = min( 1.0f, g*colorRamp )*255.0f;
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pParticle->m_uchColor[2] = min( 1.0f, b*colorRamp )*255.0f;
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pParticle->m_uchColor[0] = MIN( 1.0f, r*colorRamp )*255.0f;
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pParticle->m_uchColor[1] = MIN( 1.0f, g*colorRamp )*255.0f;
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pParticle->m_uchColor[2] = MIN( 1.0f, b*colorRamp )*255.0f;
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}
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}
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@ -1171,9 +1171,9 @@ void FX_Explosion( Vector& origin, Vector& normal, char materialType )
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pSphereParticle->m_vecVelocity = Vector(0,0,0);
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float colorRamp = random->RandomFloat( 0.75f, 1.5f );
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pSphereParticle->m_uchColor[0] = min( 1.0f, r*colorRamp )*255.0f;
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pSphereParticle->m_uchColor[1] = min( 1.0f, g*colorRamp )*255.0f;
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pSphereParticle->m_uchColor[2] = min( 1.0f, b*colorRamp )*255.0f;
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pSphereParticle->m_uchColor[0] = MIN( 1.0f, r*colorRamp )*255.0f;
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pSphereParticle->m_uchColor[1] = MIN( 1.0f, g*colorRamp )*255.0f;
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pSphereParticle->m_uchColor[2] = MIN( 1.0f, b*colorRamp )*255.0f;
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}
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// Throw some smoke balls out around the normal
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@ -1200,9 +1200,9 @@ void FX_Explosion( Vector& origin, Vector& normal, char materialType )
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pParticle->m_vecVelocity = (vecRight*x + vecUp*y) * 1024.0;
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float colorRamp = random->RandomFloat( 0.75f, 1.5f );
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pParticle->m_uchColor[0] = min( 1.0f, r*colorRamp )*255.0f;
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pParticle->m_uchColor[1] = min( 1.0f, g*colorRamp )*255.0f;
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pParticle->m_uchColor[2] = min( 1.0f, b*colorRamp )*255.0f;
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pParticle->m_uchColor[0] = MIN( 1.0f, r*colorRamp )*255.0f;
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pParticle->m_uchColor[1] = MIN( 1.0f, g*colorRamp )*255.0f;
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pParticle->m_uchColor[2] = MIN( 1.0f, b*colorRamp )*255.0f;
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}
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}
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@ -1230,9 +1230,9 @@ void FX_Explosion( Vector& origin, Vector& normal, char materialType )
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pParticle->m_flRollDelta = random->RandomFloat( -1, 1 );
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float colorRamp = random->RandomFloat( 0.5f, 1.25f );
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pParticle->m_uchColor[0] = min( 1.0f, r*colorRamp )*255.0f;
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pParticle->m_uchColor[1] = min( 1.0f, g*colorRamp )*255.0f;
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pParticle->m_uchColor[2] = min( 1.0f, b*colorRamp )*255.0f;
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pParticle->m_uchColor[0] = MIN( 1.0f, r*colorRamp )*255.0f;
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pParticle->m_uchColor[1] = MIN( 1.0f, g*colorRamp )*255.0f;
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pParticle->m_uchColor[2] = MIN( 1.0f, b*colorRamp )*255.0f;
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}
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}
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