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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.

This commit is contained in:
Scott Ehlert
2011-04-28 01:28:41 -05:00
parent afe9f41508
commit 14deb350cf
265 changed files with 904 additions and 947 deletions

View File

@ -1086,10 +1086,10 @@ void CBasePlayer::PlayerUse ( void )
vPushAway.z = 0;
float flDist = VectorNormalize( vPushAway );
flDist = max( flDist, 1 );
flDist = MAX( flDist, 1 );
float flForce = sv_pushaway_force.GetFloat() / flDist;
flForce = min( flForce, sv_pushaway_max_force.GetFloat() );
flForce = MIN( flForce, sv_pushaway_max_force.GetFloat() );
pObj->ApplyForceOffset( vPushAway * flForce, WorldSpaceCenter() );
}