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Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2.
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@ -1086,10 +1086,10 @@ void CBasePlayer::PlayerUse ( void )
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vPushAway.z = 0;
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float flDist = VectorNormalize( vPushAway );
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flDist = max( flDist, 1 );
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flDist = MAX( flDist, 1 );
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float flForce = sv_pushaway_force.GetFloat() / flDist;
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flForce = min( flForce, sv_pushaway_max_force.GetFloat() );
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flForce = MIN( flForce, sv_pushaway_max_force.GetFloat() );
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pObj->ApplyForceOffset( vPushAway * flForce, WorldSpaceCenter() );
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}
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