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Update CGameEntitySystem members (#204)
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@ -313,11 +313,12 @@ EntityInstanceByClassIter_t::EntityInstanceByClassIter_t(const char* szClassName
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}
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}
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EntityInstanceByClassIter_t::EntityInstanceByClassIter_t(CEntityInstance* pStart, char const* szClassName, IEntityFindFilter* pFilter, EntityIterType_t eIterType)
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EntityInstanceByClassIter_t::EntityInstanceByClassIter_t(CEntityInstance* pStart, const char* szClassName, IEntityFindFilter* pFilter, EntityIterType_t eIterType)
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{
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m_pCurrentEnt = pStart ? pStart->m_pEntity : nullptr;
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m_pFilter = pFilter;
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m_eIterType = eIterType;
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m_hWorldGroupId = WorldGroupId_t();
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m_pszClassName = szClassName;
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m_pEntityClass = NULL;
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}
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